Copyright by Sybase, Inc., and its subsidiaries, 1985, 1997.
Created on: 99/04/12 05:02:49
Executable Image: ..\game.exe
creating a Windows 95 executable
+------------+
| Groups |
+------------+
Group Address Size
===== ======= ====
.idata 00685000 000010b4
DGROUP 00687000 00093e80
+--------------+
| Segments |
+--------------+
Segment Class Group Address Size
======= ===== ===== ======= ====
BEGTEXT CODE AUTO 00401000 00000007
_TEXT CODE AUTO 00401010 002836f0
TRANSFER CODE CODE AUTO 00684700 000003b4
.idata .idata .idata 00685000 000010b4
_NULL BEGDATA DGROUP 00687000 00000004
_AFTERNULL BEGDATA DGROUP 00687004 00000000
CONST DATA DGROUP 00687004 00006bf8
CONST2 DATA DGROUP 0068dc00 00001c04
_DATA DATA DGROUP 0068f810 00006bdd
XIB DATA DGROUP 006963ee 00000000
XI DATA DGROUP 006963ee 0000008a
XIE DATA DGROUP 00696478 00000000
YIB DATA DGROUP 00696478 00000000
YI DATA DGROUP 00696478 0000002a
YIE DATA DGROUP 006964a2 00000000
TIB DATA DGROUP 006964a2 00000000
TI DATA DGROUP 006964a2 00000000
TIE DATA DGROUP 006964a2 00000000
DATA DATA DGROUP 006964a2 00000000
DATA32 DATA DGROUP 006964a4 000002b4
CONST32 CONST DGROUP 00697010 00000000
_BSS BSS DGROUP 00697010 00003d80
c_common BSS DGROUP 0069ad90 000000f0
BSS32 BSS DGROUP 0069ae80 00000000
STACK STACK DGROUP 0069ae80 00080000
+----------------+
| Memory Map |
+----------------+
* = unreferenced symbol
+ = symbol only referenced locally
Address Symbol
======= ======
Module: main.obj(F:\H&D\_SRC\main.cpp)
004662d0+ void near * near <0>::__malloc_alloc::allocate( int unsigned )
00466310 void near <0>::__malloc_alloc::deallocate( void near *, int unsigned )
00466340+ int unsigned near <0,0>::__alloc::alloc_round_up( int unsigned )
00466370 int unsigned near <0,0>::__alloc::FREELIST_INDEX( int unsigned )
004663a0 near C_unknown::~C_unknown()
004663f0 near C_unknown::C_unknown()
00466430 long unsigned near C_unknown::Release()
00466490 near C_spriteset::C_spriteset()
00466520 near C_spriteset::~C_spriteset()
004665a0 near C_string::C_str_base::C_str_base( char const near *, int )
00466600 near C_string::C_str_base::C_str_base( char const near *, char const near *, int, int )
00466680 void near C_string::C_str_base::AddRef()
004666b0 void near C_string::C_str_base::Release()
004666f0 char near * near C_string::C_str_base::GetData()
00466720 long unsigned near C_string::C_str_base::size() const
00466750 void near * near C_string::C_str_base::operator new( int unsigned, int unsigned )
00466780 void near C_string::C_str_base::operator delete( void near *, int unsigned )
004667b0 near C_string::C_string()
004667e0 near C_string::C_string( char const near * )
004668c0 near C_string::C_string( C_string const near & )
00466910 near C_string::~C_string()
00466970 near C_string::operator char const near * () const
004669c0 C_string near & near C_string::operator =( C_string const near & )
00466a40 C_string near & near C_string::operator =( char const near * )
00466b60+ char const near & near C_string::operator []( int ) const
00466ba0+ bool near C_string::operator ==( char const near * ) const
00466c20+ bool near C_string::operator ==( C_string const near & ) const
00466db0 int unsigned near C_string::size() const
00466e00 near C_fstring::C_fstring( char const near *, ... )
00466f70 near C_inventory::S_item::S_item()
00466fa0 near C_inventory::S_item::S_item( C_inventory::S_item const near & )
00467010 int unsigned near <C_inventory::S_item near,<0,0>::__alloc near >::simple_alloc::chunk()
00467040 E_ACTOR_TYPE near C_actor::GetType() const
00467070 near <int near >::C_vector::C_vector()
004670c0 near <int near >::C_vector::C_vector( <int near >::C_vector const near & )
00467230 near <int near >::C_vector::~C_vector()
00467290 int const near & near <int near >::C_vector::operator []( int ) const
004672c0 void near <int near >::C_vector::clear()
00467310 void near <int near >::C_vector::push_back( int const near & )
004673e0 void near <int near >::C_vector::reserve( int unsigned )
00467480 int unsigned near <int near >::C_vector::size() const
004674b0 int unsigned near <C_cp_grid_element::S_connection near,<0,0>::__alloc near >::simple_alloc::chunk()
004674e0 void near <C_cp_grid_element::S_connection near,<0,0>::__alloc near >::simple_alloc::deallocate( C_cp_grid_element::S_connection near *, int unsigned )
00467580 near <C_string near >::C_vector::C_vector()
004675d0 near <C_string near >::C_vector::C_vector( <C_string near >::C_vector const near & )
00467840 near <C_string near >::C_vector::~C_vector()
004678a0 <C_string near >::C_vector near & near <C_string near >::C_vector::operator =( <C_string near >::C_vector const near & )
00467af0+ C_string near & near <C_string near >::C_vector::operator []( int )
00467b20 C_string const near & near <C_string near >::C_vector::operator []( int ) const
00467b50 void near <C_string near >::C_vector::clear()
00467ba0 void near <C_string near >::C_vector::push_back( C_string const near & )
00467d60 void near <C_string near >::C_vector::reserve( int unsigned )
00467ea0 int unsigned near <C_string near >::C_vector::size() const
00467ed0 int unsigned near <bool near,<0,0>::__alloc near >::simple_alloc::chunk()
00467f00 int unsigned near <C_cp_grid_element near,<0,0>::__alloc near >::simple_alloc::chunk()
00467f30 void near C_poly_sprite::SetOn( bool )
00467f70 near <C_sprite_image::S_spr_rect near >::C_vector::C_vector()
00467fc0 near <C_sprite_image::S_spr_rect near >::C_vector::~C_vector()
00468020 void near <C_sprite_image::S_spr_rect near >::C_vector::clear()
00468070+ near C_sprite_image::C_sprite_image()
00468160 C_poly_sprite near * near & near <C_poly_sprite near * near >::C_vector::operator []( int )
00468190 int unsigned near <C_poly_sprite near * near >::C_vector::size() const
004681c0 C_poly_sprite near * near C_poly_group::GetSpr( int )
00468210 long unsigned near C_poly_group::NumSprs() const
00468250 C_poly_group near * near & near <C_poly_group near * near >::C_vector::operator []( int )
00468280 C_poly_group near * near & near <C_poly_group near * near >::C_vector::back()
004682c0 void near <C_poly_group near * near >::C_vector::clear()
00468310 void near <C_poly_group near * near >::C_vector::pop_back()
00468370 int unsigned near <C_poly_group near * near >::C_vector::size() const
004683a0 void near C_poly_text::DeleteText( C_poly_group near * )
00468520 near <S_item near >::C_vector::C_vector()
00468570 near <S_item near >::C_vector::~C_vector()
004685d0 void near <S_item near >::C_vector::clear()
00468620 near S_mission_state::S_man_4::S_man_4()
004686a0 near S_mission_state::S_man_4::operator short near & ()
004686d0 near S_mission_state::S_mission_state()
00468770 near S_game_profile::S_game_profile()
00468b40 near S_game_profile::~S_game_profile()
00468c30+ void near S_game_profile::Reset()
00468f30 void near C_ease_interpolator::Setup( float, float )
00468f80 float near C_ease_interpolator::operator []( float )
00469020 near S_fade_color::S_fade_color()
00469050 near S_fade_color::S_fade_color( long unsigned )
004690b0+ near S_fade_color::operator long unsigned () const
00469110 S_fade_color near S_fade_color::operator +( S_fade_color const near & ) const
00469190 S_fade_color near S_fade_color::operator -( S_fade_color const near & ) const
00469210 S_fade_color near S_fade_color::operator *( float ) const
00469290 near <char unsigned near >::C_vector::C_vector()
004692e0 near <char unsigned near >::C_vector::C_vector( <char unsigned near >::C_vector const near & )
00469440 near <char unsigned near >::C_vector::~C_vector()
004694a0+ <char unsigned near >::C_vector near & near <char unsigned near >::C_vector::operator =( <char unsigned near >::C_vector const near & )
004695d0 char unsigned const near & near <char unsigned near >::C_vector::operator []( int ) const
00469600 void near <char unsigned near >::C_vector::clear()
00469650 void near <char unsigned near >::C_vector::push_back( char unsigned const near & )
00469710 void near <char unsigned near >::C_vector::reserve( int unsigned )
004697b0 int unsigned near <char unsigned near >::C_vector::size() const
004697e0 int unsigned near <long unsigned near,<0,0>::__alloc near >::simple_alloc::chunk()
00469810+ long unsigned near * near <long unsigned near,<0,0>::__alloc near >::simple_alloc::allocate( int unsigned )
00469900 void near <long unsigned near,<0,0>::__alloc near >::simple_alloc::deallocate( long unsigned near *, int unsigned )
004699a0 void near <long unsigned near,<0,0>::__alloc near >::__vector::deallocate()
00469a80+ long unsigned const near * near <long unsigned near,<0,0>::__alloc near >::__vector::begin_() const
00469ab0 long unsigned near * near <long unsigned near,<0,0>::__alloc near >::__vector::end_()
00469ae0+ long unsigned const near * near <long unsigned near,<0,0>::__alloc near >::__vector::end_() const
00469b10+ long unsigned near * near <long unsigned near,<0,0>::__alloc near >::__vector::begin()
00469b40 long unsigned near * near <long unsigned near,<0,0>::__alloc near >::__vector::end()
00469b70+ int unsigned near <long unsigned near,<0,0>::__alloc near >::__vector::size() const
00469bd0+ long unsigned near & near <long unsigned near,<0,0>::__alloc near >::__vector::operator []( int unsigned )
00469c20 near <long unsigned near,<0,0>::__alloc near >::__vector::__vector()
00469c70 near <long unsigned near,<0,0>::__alloc near >::__vector::~__vector()
00469da0 long unsigned near & near <long unsigned near,<0,0>::__alloc near >::__vector::back()
00469de0 void near <long unsigned near,<0,0>::__alloc near >::__vector::push_back( long unsigned const near & )
00469e80 void near <long unsigned near,<0,0>::__alloc near >::__vector::pop_back()
00469eb0+ long unsigned near * near <long unsigned near,<0,0>::__alloc near >::__vector::erase( long unsigned near *, long unsigned near * )
0046a010+ void near <long unsigned near,<0,0>::__alloc near >::__vector::clear()
0046a1a0+ long unsigned near * near <long unsigned near,<0,0>::__alloc near >::__vector::__allocate_and_copy( int unsigned, long unsigned const near *, long unsigned const near *, __true_type )
0046a360+ long unsigned near * near <long unsigned near,<0,0>::__alloc near >::__vector::allocate_and_copy( int unsigned, long unsigned const near *, long unsigned const near * )
0046a4e0+ near <long unsigned near >::vector::vector( <long unsigned near >::vector const near & )
0046a6e0+ near <long unsigned near >::vector::vector()
0046a740+ near <long unsigned near >::vector::~vector()
0046a820 void near C_net_out_msg::AddByte( char unsigned, bool )
0046a900 void near C_net_out_msg::AddWord( short unsigned, bool )
0046aaf0 void near C_net_out_msg::AddID( short unsigned, bool )
0046ad00 near S_net_plr::S_net_plr()
0046ad50 near S_net_plr::S_net_plr( S_net_plr const near & )
0046ae20 S_net_plr near & near S_net_plr::operator =( S_net_plr const near & )
0046aec0 int unsigned near <S_net_plr near,<0,0>::__alloc near >::simple_alloc::chunk()
0046aef0+ S_net_plr near * near <S_net_plr near,<0,0>::__alloc near >::simple_alloc::allocate( int unsigned )
0046afe0+ void near <S_net_plr near,<0,0>::__alloc near >::simple_alloc::deallocate( S_net_plr near *, int unsigned )
0046b080+ void near <S_net_plr near,<0,0>::__alloc near >::__vector::deallocate()
0046b160+ S_net_plr const near * near <S_net_plr near,<0,0>::__alloc near >::__vector::begin_() const
0046b190+ S_net_plr near * near <S_net_plr near,<0,0>::__alloc near >::__vector::end_()
0046b1c0+ S_net_plr const near * near <S_net_plr near,<0,0>::__alloc near >::__vector::end_() const
0046b1f0+ S_net_plr near * near <S_net_plr near,<0,0>::__alloc near >::__vector::begin()
0046b220+ S_net_plr const near * near <S_net_plr near,<0,0>::__alloc near >::__vector::begin() const
0046b250+ S_net_plr near * near <S_net_plr near,<0,0>::__alloc near >::__vector::end()
0046b280+ S_net_plr const near * near <S_net_plr near,<0,0>::__alloc near >::__vector::end() const
0046b2b0+ int unsigned near <S_net_plr near,<0,0>::__alloc near >::__vector::size() const
0046b310+ S_net_plr near & near <S_net_plr near,<0,0>::__alloc near >::__vector::operator []( int unsigned )
0046b360+ near <S_net_plr near,<0,0>::__alloc near >::__vector::__vector()
0046b3b0+ near <S_net_plr near,<0,0>::__alloc near >::__vector::__vector( <S_net_plr near,<0,0>::__alloc near >::__vector const near & )
0046b5e0+ near <S_net_plr near,<0,0>::__alloc near >::__vector::~__vector()
0046b720+ S_net_plr near & near <S_net_plr near,<0,0>::__alloc near >::__vector::back()
0046b760+ void near <S_net_plr near,<0,0>::__alloc near >::__vector::push_back( S_net_plr const near & )
0046b850+ S_net_plr near * near <S_net_plr near,<0,0>::__alloc near >::__vector::erase( S_net_plr near *, S_net_plr near * )
0046ba00+ void near <S_net_plr near,<0,0>::__alloc near >::__vector::clear()
0046bb60+ S_net_plr near * near <S_net_plr near,<0,0>::__alloc near >::__vector::__allocate_and_copy( int unsigned, S_net_plr const near *, S_net_plr const near *, __false_type )
0046bd70+ S_net_plr near * near <S_net_plr near,<0,0>::__alloc near >::__vector::allocate_and_copy( int unsigned, S_net_plr const near *, S_net_plr const near * )
0046bf00+ near <S_net_plr near >::vector::vector( <S_net_plr near >::vector const near & )
0046c100+ near <S_net_plr near >::vector::vector()
0046c160+ near <S_net_plr near >::vector::~vector()
0046c240+ near <S_net_con near >::C_vector::C_vector()
0046c290+ near <S_net_con near >::C_vector::C_vector( <S_net_con near >::C_vector const near & )
0046c570+ near <S_net_con near >::C_vector::~C_vector()
0046c5d0+ S_net_con near & near <S_net_con near >::C_vector::operator []( int )
0046c600+ S_net_con const near & near <S_net_con near >::C_vector::operator []( int ) const
0046c630+ S_net_con near & near <S_net_con near >::C_vector::back()
0046c670+ void near <S_net_con near >::C_vector::clear()
0046c6c0+ void near <S_net_con near >::C_vector::push_back( S_net_con const near & )
0046c920+ void near <S_net_con near >::C_vector::reserve( int unsigned )
0046caa0+ int unsigned near <S_net_con near >::C_vector::size() const
0046cad0+ near S_net_config::S_net_config()
0046cb40+ void near S_net_config::Assign( S_net_con const near & )
0046cbf0+ bool near S_net_config::IsNull()
0046cc30+ C_string near S_net_config::GetDataString() const
004016a0* C_string near & near operator <<( C_string near &, float )
00401980* void near SetCursor( int )
0046d290+ bool near bool near NetEnum()::.2::S_hlp::cbEnum( void near *, char const near *, IN_CONNECTION, long unsigned )
0046d820+ near S_net_sess::S_net_sess()
0046d870+ near S_net_sess::S_net_sess( S_net_sess const near & )
0046d940+ S_net_sess near & near S_net_sess::operator =( S_net_sess const near & )
0046d9e0+ near <S_net_sess near >::C_vector::C_vector()
0046da30+ near <S_net_sess near >::C_vector::C_vector( <S_net_sess near >::C_vector const near & )
0046dc80+ near <S_net_sess near >::C_vector::~C_vector()
0046dce0+ <S_net_sess near >::C_vector near & near <S_net_sess near >::C_vector::operator =( <S_net_sess near >::C_vector const near & )
0046df70+ S_net_sess near & near <S_net_sess near >::C_vector::operator []( int )
0046dfa0+ S_net_sess const near & near <S_net_sess near >::C_vector::operator []( int ) const
0046dfd0+ S_net_sess near & near <S_net_sess near >::C_vector::back()
0046e010+ void near <S_net_sess near >::C_vector::clear()
0046e060+ void near <S_net_sess near >::C_vector::push_back( S_net_sess const near & )
0046e250+ void near <S_net_sess near >::C_vector::reserve( int unsigned )
0046e3a0+ int unsigned near <S_net_sess near >::C_vector::size() const
0046e3d0+ bool near bool near NetEnumSessions()::.0::S_hlp::cbEnum( void near *, char const near *, long unsigned )
0046e880+ bool near bool near NetEnumPlayers()::.0::S_hlp::cbEnum( long unsigned, char const near *, long unsigned )
00402270* char near * near GetGameKeys()
004022a0+ long unsigned near cbFrame( I3D_frame near *, FRM_CALLBACK_MESSAGE, long unsigned, long unsigned )
004026e0+ float near GetAngle( float, float )
00402790* I3DENUMRET near cbSetAllCallback( I3D_frame near *, long unsigned )
004027d0+ I3DENUMRET near cbAfterLoad( I3D_frame near *, long unsigned )
00402850+ void near SetModified( bool )
00402c60* bool near IsModified()
00402ca0+ bool near SaveMission( bool, bool )
00402cd0* void near ErrWindow( char const near * )
00402e40+ long unsigned near cbScene( SCN_CALLBACK_MESSAGE, long unsigned, long unsigned )
00404190+ void near CloseScene()
00404220+ bool near LoadScene( C_string const near &, char const near *, bool, bool, long unsigned, bool )
00404860+ long unsigned near GetSoundQuality()
00404890+ C_string near GetDefaultSoundDir()
0046ec20+ near S_profile::S_profile()
0046ec70+ near S_profile::S_profile( S_profile const near & )
0046ed40+ S_profile near & near S_profile::operator =( S_profile const near & )
0046ede0+ near <S_profile near >::C_vector::C_vector()
0046ee30+ near <S_profile near >::C_vector::C_vector( <S_profile near >::C_vector const near & )
0046f080+ near <S_profile near >::C_vector::~C_vector()
0046f0e0+ S_profile near * near <S_profile near >::C_vector::begin()
0046f110+ S_profile near * near <S_profile near >::C_vector::end()
0046f140+ S_profile near & near <S_profile near >::C_vector::operator []( int )
0046f170+ S_profile const near & near <S_profile near >::C_vector::operator []( int ) const
0046f1a0+ S_profile near & near <S_profile near >::C_vector::back()
0046f1e0+ void near <S_profile near >::C_vector::clear()
0046f230+ void near <S_profile near >::C_vector::push_back( S_profile const near & )
0046f420+ void near <S_profile near >::C_vector::reserve( int unsigned )
0046f570+ int unsigned near <S_profile near >::C_vector::size() const
00406810+ C_string near GetProfileDir( char const near *, bool )
004068f0+ C_string near MakeUniName( C_string const near &, C_string const near & )
0046f5a0+ void near C_menu_main::S_menu_item::ScaleText()
0046f7b0+ void near C_menu_main::S_menu_item::Tick( int )
0046fa40+ near C_menu_main::S_menu_item::S_menu_item()
0046fab0+ near <C_menu_main::S_menu_item near >::C_vector::~C_vector()
0046fb10+ C_menu_main::S_menu_item near & near <C_menu_main::S_menu_item near >::C_vector::operator []( int )
0046fb40+ C_menu_main::S_menu_item near & near <C_menu_main::S_menu_item near >::C_vector::back()
0046fb80+ void near <C_menu_main::S_menu_item near >::C_vector::clear()
0046fbd0+ void near <C_menu_main::S_menu_item near >::C_vector::push_back( C_menu_main::S_menu_item const near & )
0046fea0+ int unsigned near <C_menu_main::S_menu_item near >::C_vector::size() const
0046fed0 void near <S_fade_color near >::C_fade::Setup( long unsigned, S_fade_color const near &, S_fade_color const )
0046ff80+ S_fade_color near <S_fade_color near >::C_fade::Tick( long unsigned )
004701c0+ bool near <S_fade_color near >::C_fade::IsEnd() const
00470200+ long unsigned near C_menu_main::ColorActive() const
00470230+ long unsigned near C_menu_main::ColorPassive() const
00470260+ void near C_menu_main::SetActive( int )
00470360+ void near C_menu_main::SetPassive( int )
00470460+ void near C_menu_main::Init( <C_string near >::C_vector near *, long unsigned, bool )
00471920+ void near C_menu_main::Close()
00471bb0+ void near C_menu_main::Init1( <C_string near >::C_vector near *, long unsigned, bool )
00474a10+ near C_menu_main::~C_menu_main()
00474d80+ void near C_menu_main::SetMenuID( int, int, <C_string near >::C_vector near *, long unsigned )
00477b80+ void near C_menu_main::SetMaxLine( int )
00477bc0+ void near C_menu_main::SetMode( C_menu_main::E_mode, long unsigned, long unsigned )
00477c30+ int near C_menu_main::GetMenuID() const
00477c60+ int near C_menu_main::GetInitMenuID() const
00477c90+ int near C_menu_main::GetCurrItem() const
00477cc0+ void near C_menu_main::MoveUp()
00478040+ void near C_menu_main::MoveDown()
004783c0+ void near C_menu_main::PlaySound( int )
00478480+ void near C_menu_main::ModifyItem( int, int, C_string const near & )
004787d0+ near C_game_music::C_game_music()
00478820+ near C_game_music::~C_game_music()
004788a0+ bool near C_game_music::IsPlaying() const
00478900+ void near C_game_music::Stop()
00478970+ void near C_game_music::SetVolume()
00478a00+ bool near C_cheat::void near Check( char )::.e::S_hlp::cbEnum( C_actor near *, long unsigned )
00409300+ bool near modeInit( char unsigned, long unsigned, long unsigned )
0040e720+ void near RenderScreen()
0040e840+ void near UpdateScreen()
0040e900+ void near SaveConfig( void near * )
0040ebb0* void near SetFrameSector( I3D_frame near * )
0040eea0* void near RotateObjects( int, bool )
0040f7a0* void near MoveByMouse( int, int, char unsigned, int )
00478a70+ bool near void near GameBefore( C_net_out_msg near & )::.0::S_dummy::cbEnum( C_actor near *, long unsigned )
00478c60+ bool near void near GameAfter( <int near >::C_vector near &, bool )::.0::S_hlp::cbEnum( C_actor near *, long unsigned )
0069ad90+ int near E_MENU_STATE::C_menu_main::E_MENU_STATE near Tick( char, int, int, long unsigned, int )::.h::cursor_count
0069ad94+ bool near E_MENU_STATE::C_menu_main::E_MENU_STATE near Tick( char, int, int, long unsigned, int )::.h::cursor_phase
0069ad98+ int near C_cheat::void near Check( char )::.e::counter
00463150+ void near cmdReload()
0068fd30+ char const near * near C_menu_main::near( int, bool, int )::.6::sam_names[]
00463c90+ void near cbGraph( long unsigned, long unsigned, long unsigned )
00478ee0+ near <C_dta_read near * near >::C_vector::C_vector()
00478f30+ near <C_dta_read near * near >::C_vector::C_vector( <C_dta_read near * near >::C_vector const near & )
004790a0+ near <C_dta_read near * near >::C_vector::~C_vector()
00479100+ C_dta_read near * const near & near <C_dta_read near * near >::C_vector::operator []( int ) const
00479130+ void near <C_dta_read near * near >::C_vector::clear()
00479180+ void near <C_dta_read near * near >::C_vector::reserve( int unsigned )
00479220+ int unsigned near <C_dta_read near * near >::C_vector::size() const
00464dc0+ C_string near GetAppName()
00464eb0* void near MyHandler( int )
00464f20* void near SetFPUEMask( short unsigned )
00479250 float const near & near Max( float const near &, float const near & )
004792a0 int unsigned const near & near Max( int unsigned const near &, int unsigned const near & )
004792e0 int const near & near Max( int const near &, int const near & )
00479320 float const near & near Min( float const near &, float const near & )
00479370 long unsigned const near & near Min( long unsigned const near &, long unsigned const near & )
004793b0 int const near & near Min( int const near &, int const near & )
004793f0+ long unsigned near * near __array_copy( long unsigned const near *, long unsigned const near *, long unsigned near * )
00479490+ S_net_plr near * near __array_copy( S_net_plr const near *, S_net_plr const near *, S_net_plr near * )
00479560 void near destroy( C_inventory::S_item near * )
00479590 void near destroy( C_cp_grid_element::S_connection near * )
004795c0 void near destroy( bool near * )
004795e0 void near destroy( C_cp_grid_element near * )
00479680 void near destroy( long unsigned near * )
004796a0 void near destroy( S_net_plr near * )
00479720 void near construct( C_inventory::S_item near *, C_inventory::S_item const near & )
004797c0 void near construct( C_cp_grid_element::S_connection near *, C_cp_grid_element::S_connection const near & )
00479840 void near construct( bool near *, bool const near & )
004798b0 void near construct( C_cp_grid_element near *, C_cp_grid_element const near & )
00479900 void near construct( long unsigned near *, long unsigned const near & )
00479960 void near construct( S_net_plr near *, S_net_plr const near & )
00479a40 void near destroy( long unsigned near *, long unsigned near * )
00479ab0+ void near destroy( S_net_plr near *, S_net_plr near * )
00479b40+ long unsigned near * near __array_uninitialized_copy( long unsigned const near *, long unsigned const near *, long unsigned near * )
00479c20+ S_net_plr near * near __array_uninitialized_copy( S_net_plr const near *, S_net_plr const near *, S_net_plr near * )
00479d00+ bool near operator ==( <S_net_plr near,<0,0>::__alloc near >::__vector const near &, <S_net_plr near,<0,0>::__alloc near >::__vector const near & )
00479f00+ void near sort( S_profile near *, S_profile near * )
00479f90 void near * near <0>::__malloc_alloc::oom_malloc( int unsigned )
0047a000 void near * near <0>::__malloc_alloc::oom_realloc( void near *, int unsigned )
0047a070 void near * near <0,0>::__alloc::allocate( int unsigned )
0047a130 void near <0,0>::__alloc::deallocate( void near *, int unsigned )
0047a1b0 char near * near <0,0>::__alloc::chunk_alloc( int unsigned, int near & )
0047a3b0 void near * near <0,0>::__alloc::refill( int unsigned )
0047a470 void near * near <0,0>::__alloc::reallocate( void near *, int unsigned, int unsigned )
0047a6b0 char near * near <1,0>::__alloc::chunk_alloc( int unsigned, int near & )
0047a8b0 void near * near <1,0>::__alloc::refill( int unsigned )
0047a970 void near * near <1,0>::__alloc::reallocate( void near *, int unsigned, int unsigned )
0047abb0 void near <long unsigned near >::__subtractive_rng_t::initialize( long unsigned )
0047acb0 <C_inventory::S_item near,<0,0>::__alloc near >::__vector near & near <C_inventory::S_item near,<0,0>::__alloc near >::__vector::operator =( <C_inventory::S_item near,<0,0>::__alloc near >::__vector const near & )
0047b890 void near <C_inventory::S_item near,<0,0>::__alloc near >::__vector::insert_aux( C_inventory::S_item near *, C_inventory::S_item const near & )
0047c2b0 void near <C_inventory::S_item near,<0,0>::__alloc near >::__vector::insert( C_inventory::S_item near *, int unsigned, C_inventory::S_item const near & )
0047d090 void near <C_inventory::S_item near,<0,0>::__alloc near >::__vector::insert( C_inventory::S_item near *, C_inventory::S_item const near *, C_inventory::S_item const near * )
0047e040 <C_cp_grid_element::S_connection near,<0,0>::__alloc near >::__vector near & near <C_cp_grid_element::S_connection near,<0,0>::__alloc near >::__vector::operator =( <C_cp_grid_element::S_connection near,<0,0>::__alloc near >::__vector const near & )
0047ec10 void near <C_cp_grid_element::S_connection near,<0,0>::__alloc near >::__vector::insert_aux( C_cp_grid_element::S_connection near *, C_cp_grid_element::S_connection const near & )
0047f560 void near <C_cp_grid_element::S_connection near,<0,0>::__alloc near >::__vector::insert( C_cp_grid_element::S_connection near *, int unsigned, C_cp_grid_element::S_connection const near & )
004802b0 void near <C_cp_grid_element::S_connection near,<0,0>::__alloc near >::__vector::insert( C_cp_grid_element::S_connection near *, C_cp_grid_element::S_connection const near *, C_cp_grid_element::S_connection const near * )
00481250 <bool near,<0,0>::__alloc near >::__vector near & near <bool near,<0,0>::__alloc near >::__vector::operator =( <bool near,<0,0>::__alloc near >::__vector const near & )
00481da0 void near <bool near,<0,0>::__alloc near >::__vector::insert_aux( bool near *, bool const near & )
004826c0 void near <bool near,<0,0>::__alloc near >::__vector::insert( bool near *, int unsigned, bool const near & )
00483410 void near <bool near,<0,0>::__alloc near >::__vector::insert( bool near *, bool const near *, bool const near * )
00484370 <C_cp_grid_element near,<0,0>::__alloc near >::__vector near & near <C_cp_grid_element near,<0,0>::__alloc near >::__vector::operator =( <C_cp_grid_element near,<0,0>::__alloc near >::__vector const near & )
00484f50 void near <C_cp_grid_element near,<0,0>::__alloc near >::__vector::insert_aux( C_cp_grid_element near *, C_cp_grid_element const near & )
004858d0 void near <C_cp_grid_element near,<0,0>::__alloc near >::__vector::insert( C_cp_grid_element near *, int unsigned, C_cp_grid_element const near & )
004866f0 void near <C_cp_grid_element near,<0,0>::__alloc near >::__vector::insert( C_cp_grid_element near *, C_cp_grid_element const near *, C_cp_grid_element const near * )
004876b0 <long unsigned near,<0,0>::__alloc near >::__vector near & near <long unsigned near,<0,0>::__alloc near >::__vector::operator =( <long unsigned near,<0,0>::__alloc near >::__vector const near & )
00488190 void near <long unsigned near,<0,0>::__alloc near >::__vector::insert_aux( long unsigned near *, long unsigned const near & )
00488950 void near <long unsigned near,<0,0>::__alloc near >::__vector::insert( long unsigned near *, int unsigned, long unsigned const near & )
004894d0 void near <long unsigned near,<0,0>::__alloc near >::__vector::insert( long unsigned near *, long unsigned const near *, long unsigned const near * )
0048a1e0 <S_net_plr near,<0,0>::__alloc near >::__vector near & near <S_net_plr near,<0,0>::__alloc near >::__vector::operator =( <S_net_plr near,<0,0>::__alloc near >::__vector const near & )
0048add0 void near <S_net_plr near,<0,0>::__alloc near >::__vector::insert_aux( S_net_plr near *, S_net_plr const near & )
0048b9a0 void near <S_net_plr near,<0,0>::__alloc near >::__vector::insert( S_net_plr near *, int unsigned, S_net_plr const near & )
0048c940 void near <S_net_plr near,<0,0>::__alloc near >::__vector::insert( S_net_plr near *, S_net_plr const near *, S_net_plr const near * )
0048d900 long unsigned near * near __copy_t( long unsigned const near *, long unsigned const near *, long unsigned near *, __true_type )
0048d970+ S_net_plr near * near __copy_t( S_net_plr const near *, S_net_plr const near *, S_net_plr near *, __false_type )
0048da40 C_cp_grid_element::S_connection near * near value_type( C_cp_grid_element::S_connection const near * )
0048da70 void near __destroy( C_cp_grid_element::S_connection near *, C_cp_grid_element::S_connection near *, C_cp_grid_element::S_connection near * )
0048dae0 long unsigned near * near value_type( long unsigned const near * )
0048db10 void near __destroy( long unsigned near *, long unsigned near *, long unsigned near * )
0048db60+ S_net_plr near * near value_type( S_net_plr const near * )
0048db90+ void near __destroy( S_net_plr near *, S_net_plr near *, S_net_plr near * )
0048dc10 C_inventory::S_item near * near __array_uninitialized_copy_aux( C_inventory::S_item const near *, C_inventory::S_item const near *, C_inventory::S_item near *, __false_type )
0048dd20 C_cp_grid_element::S_connection near * near __array_uninitialized_copy_aux( C_cp_grid_element::S_connection const near *, C_cp_grid_element::S_connection const near *, C_cp_grid_element::S_connection near *, __false_type )
0048de00 bool near * near __array_uninitialized_copy_aux( bool const near *, bool const near *, bool near *, __false_type )
0048ded0 C_cp_grid_element near * near __array_uninitialized_copy_aux( C_cp_grid_element const near *, C_cp_grid_element const near *, C_cp_grid_element near *, __false_type )
0048df80 long unsigned near * near __array_uninitialized_copy_aux( long unsigned const near *, long unsigned const near *, long unsigned near *, __true_type )
0048e030 S_net_plr near * near __array_uninitialized_copy_aux( S_net_plr const near *, S_net_plr const near *, S_net_plr near *, __false_type )
0048e110+ bool near equal( S_net_plr const near *, S_net_plr const near *, S_net_plr const near * )
0048e220+ S_profile near * near value_type( S_profile const near * )
0048e250 int near __lg( int )
0048e290+ void near __introsort_loop( S_profile near *, S_profile near *, S_profile near *, int )
0048e6c0+ void near __final_insertion_sort( S_profile near *, S_profile near * )
0048e750+ S_net_plr near * near __copy_d( S_net_plr const near *, S_net_plr const near *, S_net_plr near *, int near * )
0048e830 void near __destroy_aux( C_cp_grid_element::S_connection near *, C_cp_grid_element::S_connection near *, __false_type )
0048e880 void near __destroy_aux( long unsigned near *, long unsigned near *, __true_type )
0048e8a0+ void near __destroy_aux( S_net_plr near *, S_net_plr near *, __false_type )
0048e920+ S_net_plr near * near __uninitialized_copy_aux( S_net_plr const near *, S_net_plr const near *, S_net_plr near *, __false_type )
0048ea00+ bool near operator !=( S_net_plr const near &, S_net_plr const near & )
0048eb70+ S_profile near * near __unguarded_partition( S_profile near *, S_profile near *, S_profile )
0048ed40+ void near __insertion_sort( S_profile near *, S_profile near * )
0048f0d0 long unsigned near * near fill_n( long unsigned near *, int unsigned, long unsigned const near & )
0048f120+ void near __partial_sort( S_profile near *, S_profile near *, S_profile near *, S_profile near * )
0048f610+ void near __unguarded_insertion_sort_aux( S_profile near *, S_profile near *, S_profile near * )
0048f740+ int near * near distance_type( S_profile const near * )
0048f770+ void near __pop_heap( S_profile near *, S_profile near *, S_profile near *, S_profile, int near * )
0048f950+ void near __unguarded_linear_insert( S_profile near *, S_profile )
0048fad0+ void near __make_heap( S_profile near *, S_profile near *, S_profile near *, int near * )
0048fc50+ void near __adjust_heap( S_profile near *, int, int, S_profile )
0048ffd0+ random_access_iterator_tag near iterator_category( S_profile const near * )
00490000+ S_profile near * near __copy_backward( S_profile near *, S_profile near *, S_profile near *, random_access_iterator_tag, int near * )
004900e0+ void near __push_heap( S_profile near *, int, int, S_profile )
004902a0+ near C_menu_main::S_menu_item::~S_menu_item()
00490320+ C_menu_main::S_menu_item near & near C_menu_main::S_menu_item::operator =( C_menu_main::S_menu_item const near & )
00490430+ near S_profile::~S_profile()
004904b0+ near S_net_sess::~S_net_sess()
00490530+ near S_net_config::~S_net_config()
004905c0+ near S_net_con::S_net_con()
00490610+ near S_net_con::~S_net_con()
00490690+ S_net_con near & near S_net_con::operator =( S_net_con const near & )
00490760 near S_net_plr::~S_net_plr()
004907e0 near C_net_out_msg::C_net_out_msg()
00490840 near C_net_out_msg::~C_net_out_msg()
00490890 near <long unsigned near,<long unsigned near >::vector near >::stack::stack()
004908f0 near <long unsigned near,<long unsigned near >::vector near >::stack::~stack()
004909d0 near S_mission_state::~S_mission_state()
00490a60 near S_mission_state::S_man_4::~S_man_4()
00490ae0+ near C_game_menu::~C_game_menu()
00490b60+ near C_poly_text::C_poly_text()
00490cc0+ near C_poly_text::~C_poly_text()
00490dd0+ near C_sprite_image::~C_sprite_image()
00490e90 near C_cp_grid_element::~C_cp_grid_element()
00490f70 near C_fstring::~C_fstring()
00490ff0 near __false_type::__false_type()
00491020 near __true_type::__true_type()
0068f9c8+ char const near MISSIONS_DIR[]
0068f9f0+ char const near APP_NAME[]
0068fa98+ __5oq22config near config
0068fad0+ S_config near cfg1
0068fae8+ S_game_config near game_cfg
00697048+ int near mx
0069704c+ int near my
00697050+ C_poly_sprite near * near spr_arrow
00697054+ C_poly_sprite near * near spr_cursor[]
00697070+ C_string near err_list
00697074+ C_string near loaded_model_name
00697078+ IGraph near * near igraph
0069707c+ I_net near * near net
00697080+ I3D_camera near * near cam
00697084+ C_console near console_main
006970ac+ C_console near console_debug
006970d4+ C_mission near mission
00697218+ I3D_scene near * near scene
0069721c+ I3D_driver near * near driver
00697220+ C_poly_text near texts
00697260+ bool near flippable
00697264+ ISound near * near sound
00697268+ char near curr_key
0069726c+ long unsigned near curr_gkeys
00697270+ float near screen_ratio
00697274+ float near pixel_ratio
00697278+ C_poly_group near * near icons
0069727c+ C_sprite_image near icons_img
006972b0+ C_table near * near tab_eng_cfg
006972b4+ C_table near * near tab_game_cfg
006972b8+ C_table near * near tab_inventory
006972bc+ C_table near * near tab_human_anim
006972c0+ C_table near * near tab_vol_snds
006972c4+ C_table near * near tab_resistance
006972c8+ C_game_camera near game_cam
00697334+ C_game_menu near game_menu
00697388+ S_net_config near net_cfg
0068fb45+ bool near use_flipping
00697490+ <S_net_plr near >::vector near net_players
006974ac+ <S_profile near >::C_vector near prof_list
006974c8+ C_briefing near * near briefing
006974cc+ C_camp_anim near * near camp_anim
006974d0+ C_the_end near * near the_end
006974d4+ C_logos_anim near * near logos_anim
006974d8+ C_menu_base near * near menu_base
006974e8+ C_cheat near cheat
00697500+ <long unsigned near >::vector near net_sync_id_pid
00697510+ long unsigned near num_AI_processes
0068fc54+ S_menu const near cmd_menu1[]
0069ad9c void (near * near <0>::__malloc_alloc::oom_handler)()
0069ada0 char near * near <0,0>::__alloc::start_free
0069ada4 char near * near <0,0>::__alloc::end_free
0069ada8 int unsigned near <0,0>::__alloc::heap_size
0069adac __node_alloc_obj near * near <0,0>::__alloc::free_list[]
0069adec char near * near <1,0>::__alloc::start_free
0069adf0 char near * near <1,0>::__alloc::end_free
0069adf4 int unsigned near <1,0>::__alloc::heap_size
0069adf8 __node_alloc_obj near * near <1,0>::__alloc::free_list[]
00465360+ void near sigAbort( int )
00465380+ void near a()
004653e0* int near Main( void near * )
Module: loader.obj(F:\H&D\_SRC\loader.cpp)
00491150* bool near C_chunk::ROpen( char const near * )
00491400+ bool near C_chunk::RAscend( short unsigned near & )
004916b0+ bool near C_chunk::Read( void near *, int unsigned )
004918c0+ int unsigned near C_chunk::Size() const
004919c0* bool near C_chunk::WOpen( char const near * )
00491c70+ bool near C_chunk::WAscend( short unsigned )
00491e50+ bool near C_chunk::Write( void const near *, int unsigned )
00491fa0+ bool near C_chunk::Descend()
00492930* bool near C_chunk::Close()
00492a30* void near ckWriteText( C_chunk near &, E_CHUNKTYPE, char const near * )
00492a80* void near ckWriteVector( C_chunk near &, E_CHUNKTYPE, S_vector const near & )
00492ad0* void near ckWriteRot( C_chunk near &, S_vector const near &, float )
00492b30* void near ckWriteRot( C_chunk near &, S_quat const near & )
00492b80* void near ckWriteFloat( C_chunk near &, E_CHUNKTYPE, float )
00492bd0* void near ckWriteInt( C_chunk near &, E_CHUNKTYPE, int )
00492c20* bool near ckReadName( C_chunk near &, E_CHUNKTYPE, C_string near & )
004932a0 int unsigned const near & near Min( int unsigned const near &, int unsigned const near & )
00493000* void near ckReadText( C_chunk near &, C_string near & )
00493160* S_vector near ckReadVector( C_chunk near & )
004931c0* S_quat near ckReadQuaternion( C_chunk near & )
00493220* float near ckReadFloat( C_chunk near & )
00493260* int near ckReadInt( C_chunk near & )
Module: gamemenu.obj(F:\H&D\_SRC\gamemenu.cpp)
004a1e60+ near S_vector2::S_vector2()
004a1e90 near S_vector2::S_vector2( float, float )
004a1ed0 void near <C_inventory::S_item near,<0,0>::__alloc near >::simple_alloc::deallocate( C_inventory::S_item near *, int unsigned )
004a1f70 near C_inventory::~C_inventory()
004a2090+ near C_poly_group::~C_poly_group()
00493390+ void near C_poly_sprite::PrepareDraw()
00493490+ void near C_poly_sprite::MakeRect( float )
00493550* void near C_poly_sprite::MakeItalic( float )
004935c0* void near C_poly_sprite::SetScreenPos( float, float )
004935f0+ void near C_poly_sprite::MakeItalic( float, float )
004936f0+ void near C_poly_sprite::GetScreenRect( int near * ) const
004937a0+ void near C_poly_sprite::SetScreenSize( float, float )
00493870+ void near C_poly_sprite::SetTileX( float, float )
004938d0* void near C_poly_sprite::SetTileY( float )
00493920+ void near C_poly_sprite::SetPos( float, float )
004939d0* void near C_poly_sprite::GetPos( float near &, float near & )
00493a10* bool near C_sprite_image::Init( char const near *, char const near *, char const near *, char const near *, long unsigned, long unsigned, long unsigned )
00493f60* void near C_sprite_image::Close()
00493fe0* void near C_sprite_image::Setup( void near * )
00494050* near C_poly_group::C_poly_group()
00494160* C_poly_sprite near * near C_poly_group::AddSprite( float, float, float, C_sprite_image near *, long unsigned, int )
004944b0+ void near C_poly_group::DeleteSprite( C_poly_sprite near * )
00494600* void near C_poly_group::SetColor( long unsigned )
004946a0* void near C_poly_group::SetOn( bool )
00494760+ long unsigned near C_poly_group::GetColor() const
00494800* void near C_poly_group::Draw( void near * )
004949f0* C_poly_group near * near C_poly_text::CreateText( char const near *, float, float, float, long unsigned, float near *, float near *, float near * )
004951e0* void near C_poly_text::SetPos( C_poly_group near *, float, float )
00495320+ void near C_poly_text::GetPos( C_poly_group near *, float near &, float near & )
004953f0* void near C_poly_text::SetScreenPos( C_poly_group near *, float, float )
00495590* void near C_poly_text::SetItalic( C_poly_group near *, float )
00495680* near C_game_menu::C_game_menu()
00495750+ bool near C_game_menu::IconX( int, float near & )
004957d0* void near C_game_menu::Init( E_MENU_STATE )
004958d0+ bool near C_game_menu::CreateAxisNums()
00495a70+ void near C_game_menu::DestroyAxisNums()
00495ca0* void near C_game_menu::Close()
00495d60+ void near C_game_menu::SetInventory( C_inventory near * )
00496560* void near C_game_menu::Render()
00496610* void near C_game_menu::SetState( E_MENU_STATE )
00497e40* void near C_game_menu::SetCompassAngle( float )
00497e80* void near C_game_menu::SetVisible( bool, bool )
004981b0* void near C_game_menu::Tick( int )
00499850* void near C_game_menu::Draw( void near * )
004998c0* long unsigned near C_game_menu::AddPlayerMenu( long unsigned )
0049aa40* void near C_game_menu::DestroyPlayerMenu( long unsigned )
0049ac60* void near C_game_menu::SetPlayerFace( long unsigned, long unsigned )
0049b050* void near C_game_menu::SetPrgList( long unsigned, <S_prg_item near >::C_vector const near &, bool )
0049ba00* void near C_game_menu::SetActive( long unsigned )
0049c060* void near C_game_menu::SetPlrData( long unsigned, long unsigned, long unsigned )
0049d250+ bool near C_inventory::HasAmmo( int )
0049d2f0* float near C_inventory::GetItemWeight( int, int )
0049d3e0+ void near C_inventory::LoadModels( I3D_scene near * )
0049dae0+ void near C_inventory::ReleaseModels( I3D_scene near * )
004a2200+ int unsigned near <I3D_anim_vector_tcb near,<0,0>::__alloc near >::simple_alloc::chunk()
004a2230+ I3D_anim_vector_tcb near * near <I3D_anim_vector_tcb near,<0,0>::__alloc near >::simple_alloc::allocate( int unsigned )
004a2320+ void near <I3D_anim_vector_tcb near,<0,0>::__alloc near >::simple_alloc::deallocate( I3D_anim_vector_tcb near *, int unsigned )
004a23c0+ I3D_anim_vector_tcb const near * near <I3D_anim_vector_tcb near,<0,0>::__alloc near >::__vector::begin_() const
004a23f0+ I3D_anim_vector_tcb const near * near <I3D_anim_vector_tcb near,<0,0>::__alloc near >::__vector::end_() const
004a2420+ I3D_anim_vector_tcb near * near <I3D_anim_vector_tcb near,<0,0>::__alloc near >::__vector::__allocate_and_copy( int unsigned, I3D_anim_vector_tcb const near *, I3D_anim_vector_tcb const near *, __false_type )
004a2630+ near <I3D_anim_vector_tcb near >::vector::vector( <I3D_anim_vector_tcb near >::vector const near & )
004a2820+ near <I3D_anim_vector_tcb near >::vector::vector()
004a2880+ near <I3D_anim_vector_tcb near >::vector::~vector()
0049e020+ void near C_inventory::MakeOrder( bool )
0049e7f0* void near C_inventory::Scroll( bool )
004a06f0* bool near C_game_menu::HitCheck( int, int, int near &, int near & )
004a09b0* void near C_game_menu::SetPrgKeyColor( long unsigned, long unsigned, long unsigned )
004a0a40* long unsigned near C_game_menu::GetPrgKeyColor( long unsigned, long unsigned )
004a0ad0* void near C_game_menu::ScrollTimeAxis( int )
004a1110+ near C_inventory::C_inventory()
004a1190* void near C_inventory::AddItem( int, long unsigned )
004a14a0* bool near C_inventory::Reload( int, bool )
004a1700* near C_inventory::S_item::~S_item()
004a18d0* C_inventory::S_item near & near C_inventory::S_item::operator =( C_inventory::S_item const near & )
004a2960+ void near destroy( I3D_anim_vector_tcb near * )
004a2990+ void near construct( I3D_anim_vector_tcb near *, I3D_anim_vector_tcb const near & )
004a2ad0+ I3D_anim_vector_tcb near * near __array_uninitialized_copy( I3D_anim_vector_tcb const near *, I3D_anim_vector_tcb const near *, I3D_anim_vector_tcb near * )
004a2bb0+ <I3D_anim_vector_tcb near,<0,0>::__alloc near >::__vector near & near <I3D_anim_vector_tcb near,<0,0>::__alloc near >::__vector::operator =( <I3D_anim_vector_tcb near,<0,0>::__alloc near >::__vector const near & )
004a3790+ void near <I3D_anim_vector_tcb near,<0,0>::__alloc near >::__vector::insert_aux( I3D_anim_vector_tcb near *, I3D_anim_vector_tcb const near & )
004a4340+ void near <I3D_anim_vector_tcb near,<0,0>::__alloc near >::__vector::insert( I3D_anim_vector_tcb near *, int unsigned, I3D_anim_vector_tcb const near & )
004a50c0+ void near <I3D_anim_vector_tcb near,<0,0>::__alloc near >::__vector::insert( I3D_anim_vector_tcb near *, I3D_anim_vector_tcb const near *, I3D_anim_vector_tcb const near * )
004a6070 C_inventory::S_item near * near value_type( C_inventory::S_item const near * )
004a60a0 void near __destroy( C_inventory::S_item near *, C_inventory::S_item near *, C_inventory::S_item near * )
004a6110+ I3D_anim_vector_tcb near * near value_type( I3D_anim_vector_tcb const near * )
004a6140+ void near __destroy( I3D_anim_vector_tcb near *, I3D_anim_vector_tcb near *, I3D_anim_vector_tcb near * )
004a61b0+ I3D_anim_vector_tcb near * near __array_uninitialized_copy_aux( I3D_anim_vector_tcb const near *, I3D_anim_vector_tcb const near *, I3D_anim_vector_tcb near *, __false_type )
004a62c0+ void near __introsort_loop( C_poly_sprite near * near *, C_poly_sprite near * near *, C_poly_sprite near * near *, int, bool (near *)())
004a6470+ void near __final_insertion_sort( C_poly_sprite near * near *, C_poly_sprite near * near *, bool (near *)())
004a6540 void near __destroy_aux( C_inventory::S_item near *, C_inventory::S_item near *, __false_type )
004a6580+ void near __destroy_aux( I3D_anim_vector_tcb near *, I3D_anim_vector_tcb near *, __false_type )
004a65d0+ C_poly_sprite near * near * near __unguarded_partition( C_poly_sprite near * near *, C_poly_sprite near * near *, C_poly_sprite near *, bool (near *)())
004a6690+ void near __insertion_sort( C_poly_sprite near * near *, C_poly_sprite near * near *, bool (near *)())
004a67b0+ void near __partial_sort( C_poly_sprite near * near *, C_poly_sprite near * near *, C_poly_sprite near * near *, C_poly_sprite near * near *, bool (near *)())
004a6970+ int near * near distance_type( C_poly_sprite near * const near * )
004a69a0+ void near __pop_heap( C_poly_sprite near * near *, C_poly_sprite near * near *, C_poly_sprite near * near *, C_poly_sprite near *, bool (near *)(), int near * )
004a6a00+ void near __unguarded_linear_insert( C_poly_sprite near * near *, C_poly_sprite near *, bool (near *)())
004a6a60+ void near __make_heap( C_poly_sprite near * near *, C_poly_sprite near * near *, bool (near *)(), C_poly_sprite near * near *, int near * )
004a6af0+ void near __adjust_heap( C_poly_sprite near * near *, int, int, C_poly_sprite near *, bool (near *)())
004a6bc0+ random_access_iterator_tag near iterator_category( C_poly_sprite near * const near * )
004a6bf0+ C_poly_sprite near * near * near __copy_backward( C_poly_sprite near * near *, C_poly_sprite near * near *, C_poly_sprite near * near *, random_access_iterator_tag, int near * )
004a6c50+ void near __push_heap( C_poly_sprite near * near *, int, int, C_poly_sprite near *, bool (near *)())
004a6ce0+ near S_human_face::S_human_face()
004a6e00+ near S_human_face::~S_human_face()
004a6ed0+ near C_poly_sprite::~C_poly_sprite()
004a6f40+ near I3D_anim_vector_tcb::I3D_anim_vector_tcb( I3D_anim_vector_tcb const near & )
004a7040+ near I3D_tcb::I3D_tcb( I3D_tcb const near & )
004a7090+ near I3D_easiness::I3D_easiness( I3D_easiness const near & )
004a70d0 near S_vector::S_vector( S_vector const near & )
004a7120+ near S_vector::__8fbfe::__8fbfe( S_vector::__8fbfe const near & )
004a1af0* near C_icon_info::C_icon_info( int, float )
004a1b80* near C_icon_info::~C_icon_info()
004a1bd0* void near C_icon_info::GetPos( float near &, float near & ) const
004a1c10* void near C_icon_info::SetPos( float, float )
004a1ca0+ void near C_icon_info::SetText( char const near *, float )
00697570+ S_human_face near faces_imgs[]
00697650+ <S_fade_color near >::C_fade near time_num_fade
Module: help.obj(F:\H&D\_SRC\help.cpp)
004b8c60+ near C_checkpoint::S_connection::S_connection()
004b8ca0 S_item near & near S_item::operator =( S_item const near & )
004b8cf0 <S_item near >::C_vector near & near <S_item near >::C_vector::operator =( <S_item near >::C_vector const near & )
004b8e90 S_item const near & near <S_item near >::C_vector::operator []( int ) const
004b8ec0 void near <S_item near >::C_vector::reserve( int unsigned )
004b8fa0 int unsigned near <S_item near >::C_vector::size() const
004b8fd0 near C_cache::C_cache()
004b9020 near C_chunk::C_chunk()
004b90e0 near C_chunk::~C_chunk()
004a7200* matherr_
004a72f0* __CHP
004a7310+ float near Angle2D( S_vector2 const near & )
004a7420* float near Angle2D( S_vector2 const near &, S_vector2 const near & )
004a7490+ float near SubAngle( float, float )
004a74e0* bool near FreeCameraMove( S_vector near &, S_vector const near &, int, int, float, float )
004a79d0* long unsigned near GetFrameFlags( I3D_frame near * )
004b9170+ I3DENUMRET near void near ShadeScene( I3D_scene near * )::.0::S_hlp::cbShade( I3D_frame near *, long unsigned )
004b9260 near <I3D_object near * near >::C_vector::C_vector()
004b92b0 near <I3D_object near * near >::C_vector::C_vector( <I3D_object near * near >::C_vector const near & )
004b9420 near <I3D_object near * near >::C_vector::~C_vector()
004b9480+ near <I3D_vertex_mesh near * near >::C_vector::C_vector()
004b94d0+ near <I3D_vertex_mesh near * near >::C_vector::C_vector( <I3D_vertex_mesh near * near >::C_vector const near & )
004b9640+ near <I3D_vertex_mesh near * near >::C_vector::~C_vector()
004b96a0 near <S_vector near >::C_vector::C_vector()
004b96f0 near <S_vector near >::C_vector::C_vector( <S_vector near >::C_vector const near & )
004b9860 near <S_vector near >::C_vector::~C_vector()
004b98c0+ <S_vector near >::C_vector near & near <S_vector near >::C_vector::operator =( <S_vector near >::C_vector const near & )
004b99f0 S_vector const near & near <S_vector near >::C_vector::operator []( int ) const
004b9a20 void near <S_vector near >::C_vector::clear()
004b9a70 void near <S_vector near >::C_vector::reserve( int unsigned )
004b9b10 int unsigned near <S_vector near >::C_vector::size() const
004b9b40+ near <<S_vector near >::C_vector near >::C_vector::C_vector()
004b9b90+ near <<S_vector near >::C_vector near >::C_vector::C_vector( <<S_vector near >::C_vector near >::C_vector const near & )
004b9f40+ near <<S_vector near >::C_vector near >::C_vector::~C_vector()
004a7a30* void near SetFrameFlags( I3D_frame near *, long unsigned )
004a7b30* void near ShadeScene( I3D_scene near * )
004a9100* near C_console::C_console( float, float, float, float )
004a91a0* near C_console::~C_console()
004a9220+ void near C_console::OrderTexts()
004a92d0+ void near C_console::OutText( char const near *, E_ot_type, long unsigned )
004a9f30* void near C_console::Clear()
004aa1e0* void near C_console::Tick( int )
004aa5d0* void near StatsDraw( char (near &)[][256])
004aa7e0* void near StatsClear()
004aa990* void near OUTTEXT( int, E_ot_type )
004aa9e0* void near OUTTEXT( float, E_ot_type )
004aaac0* void near OUTTEXT( char const near *, E_ot_type, long unsigned )
004aab00* void near OUTTEXT( S_vector const near & )
004aabf0+ void near DEBUG( char const near * )
004aac20* void near DEBUG( int )
004aace0* void near DEBUG( float )
004aadb0* void near DEBUG( S_vector const near & )
004aae90* near C_game_camera::C_game_camera()
004aafa0* near C_game_camera::~C_game_camera()
004aafe0+ void near C_game_camera::PlaceSnowRain()
004ab130* void near C_game_camera::Init( I3D_camera near * )
004ab3b0* S_vector const near & near C_game_camera::GetCameraPos() const
004ab3f0* void near C_game_camera::Close()
004ab5b0* void near C_game_camera::Acquire( bool )
004ab790* void near C_game_camera::SetFocus( I3D_frame near *, I3D_frame near *, C_actor near * )
004ab880+ void near C_game_camera::SetZoom( float, bool )
004ab960* void near C_game_camera::SetDistanceMode( long unsigned )
004aba60* void near C_game_camera::SetAimModel( I3D_frame near *, I3D_frame near * )
004abb20* void near C_game_camera::SetAnim( char const near *, bool )
004abcd0* void near C_game_camera::Tick( int )
004adb30+ void near C_game_camera::CheckCol( I3D_frame near * )
004b9fa0 void near __rb_tree_base_iterator::increment()
004ba030 int near __black_count( __rb_tree_node_base near *, __rb_tree_node_base near * )
004ba0b0+ near <int const near,C_string near >::pair::pair( <int const near,C_string near >::pair const near & )
004ba140+ int unsigned near <<<int const near,C_string near >::pair near >::__rb_tree_node near,<0,0>::__alloc near >::simple_alloc::chunk()
004ba170+ <<int const near,C_string near >::pair near >::__rb_tree_node near * near <<<int const near,C_string near >::pair near >::__rb_tree_node near,<0,0>::__alloc near >::simple_alloc::allocate()
004ba240+ void near <<<int const near,C_string near >::pair near >::__rb_tree_node near,<0,0>::__alloc near >::simple_alloc::deallocate( <<int const near,C_string near >::pair near >::__rb_tree_node near * )
004ba2d0+ <<int const near,C_string near >::pair near >::__rb_tree_node near * near <int near,<int const near,C_string near >::pair near,<<int const near,C_string near >::pair near >::select1st near,<int near >::less near,<0,0>::__alloc near >::rb_tree::get_node()
004ba3b0+ void near <int near,<int const near,C_string near >::pair near,<<int const near,C_string near >::pair near >::select1st near,<int near >::less near,<0,0>::__alloc near >::rb_tree::put_node( <<int const near,C_string near >::pair near >::__rb_tree_node nea
004ba450+ <<int const near,C_string near >::pair near >::__rb_tree_node near * near & near <int near,<int const near,C_string near >::pair near,<<int const near,C_string near >::pair near >::select1st near,<int near >::less near,<0,0>::__alloc near >::rb_tree::root
004ba480+ <<int const near,C_string near >::pair near >::__rb_tree_node near * near & near <int near,<int const near,C_string near >::pair near,<<int const near,C_string near >::pair near >::select1st near,<int near >::less near,<0,0>::__alloc near >::rb_tree::left
004ba4b0+ <<int const near,C_string near >::pair near >::__rb_tree_node near * near & near <int near,<int const near,C_string near >::pair near,<<int const near,C_string near >::pair near >::select1st near,<int near >::less near,<0,0>::__alloc near >::rb_tree::righ
004ba4e0+ near <int near,<int const near,C_string near >::pair near,<<int const near,C_string near >::pair near >::select1st near,<int near >::less near,<0,0>::__alloc near >::rb_tree::rb_tree( <int near >::less const near & )
004ba5e0+ near <int near,<int const near,C_string near >::pair near,<<int const near,C_string near >::pair near >::select1st near,<int near >::less near,<0,0>::__alloc near >::rb_tree::~rb_tree()
004ba710+ void near <int near,<int const near,C_string near >::pair near,<<int const near,C_string near >::pair near >::select1st near,<int near >::less near,<0,0>::__alloc near >::rb_tree::clear()
004ba7b0+ int unsigned near <C_voice_mgr::S_voice_info near,<0,0>::__alloc near >::simple_alloc::chunk()
004ba7e0+ void near <C_voice_mgr::S_voice_info near,<0,0>::__alloc near >::simple_alloc::deallocate( C_voice_mgr::S_voice_info near *, int unsigned )
004ba880+ void near <C_voice_mgr::S_voice_info near,<0,0>::__alloc near >::__vector::deallocate()
004ae420* void near cbLoadScene( I3D_LOADMESSAGE, long unsigned, long unsigned )
004af750+ bool near C_all_texts::Open( char const near *, bool )
004b06d0* void near C_all_texts::Init()
004b07b0* void near C_all_texts::Close()
004b08a0* C_string const near & near C_all_texts::operator []( int ) const
004b0b80* bool near GetVoiceName( char const near *, int, C_string near & )
004b1840* near C_checkpoint::C_checkpoint()
004b1930* near C_checkpoint::~C_checkpoint()
004b1a50* void near C_checkpoint::Reset()
004b1ab0* void near C_checkpoint::Connect( C_checkpoint near * )
004b1d90+ void near C_checkpoint::DisConnect( C_checkpoint near * )
004b1f40* void near C_checkpoint::SetConnectionData( int, long unsigned )
004b2010* void near C_checkpoint::SetConExpence( int, float )
004b20e0+ int near C_checkpoint::ConIndex( C_checkpoint near * ) const
004b2150* bool near C_checkpoint::IsConnected( C_checkpoint near * ) const
004b2190+ void near C_checkpoint::Show( bool )
004b2480+ void near C_checkpoint::SetPos( S_vector const near & )
004b2500* void near C_checkpoint::SetType( E_CP_TYPE )
004b2600* void near C_checkpoint::SetName( C_string const near & )
004b2740* void near C_checkpoint::ProperPlace()
004b2860* near C_cp_grid_element::C_cp_grid_element()
004b28c0* near C_cp_grid_element::C_cp_grid_element( C_cp_grid_element const near & )
004b2930* C_cp_grid_element near & near C_cp_grid_element::operator =( C_cp_grid_element const near & )
004b2990* S_mission_state near & near S_mission_state::operator =( S_mission_state const near & )
004b30a0* void near S_mission_state::Move4To8( int )
004b35e0+ bool near S_mission_state::Save( C_chunk near & )
004b3930+ bool near S_mission_state::Export( C_net_out_msg near & ) const
004b5a10+ bool near S_mission_state::Import( C_net_in_msg near & )
004b6490+ bool near S_mission_state::Open( C_chunk near & )
004b6aa0* void near S_mission_state::Close()
004b6bb0* bool near S_game_profile::Save()
004b7230* bool near S_game_profile::Export( C_net_out_msg near & ) const
004ba960+ void near destroy( C_voice_mgr::S_voice_info near * )
004ba990+ void near construct( <int const near,C_string near >::pair near *, <int const near,C_string near >::pair const near & )
004baa50+ void near construct( C_voice_mgr::S_voice_info near *, C_voice_mgr::S_voice_info const near & )
004baaf0+ void near destroy( C_voice_mgr::S_voice_info near *, C_voice_mgr::S_voice_info near * )
004bab80+ bool near operator ==( <int near,C_string near,<int near >::less near,<0,0>::__alloc near >::__map const near &, <int near,C_string near,<int near >::less near,<0,0>::__alloc near >::__map const near & )
004bae60+ bool near operator <( <int near,C_string near,<int near >::less near,<0,0>::__alloc near >::__map const near &, <int near,C_string near,<int near >::less near,<0,0>::__alloc near >::__map const near & )
004bb340+ <C_voice_mgr::S_voice_info near,<0,0>::__alloc near >::__vector near & near <C_voice_mgr::S_voice_info near,<0,0>::__alloc near >::__vector::operator =( <C_voice_mgr::S_voice_info near,<0,0>::__alloc near >::__vector const near & )
004bbf10+ void near <C_voice_mgr::S_voice_info near,<0,0>::__alloc near >::__vector::insert_aux( C_voice_mgr::S_voice_info near *, C_voice_mgr::S_voice_info const near & )
004bc8d0+ void near <C_voice_mgr::S_voice_info near,<0,0>::__alloc near >::__vector::insert( C_voice_mgr::S_voice_info near *, int unsigned, C_voice_mgr::S_voice_info const near & )
004bd620+ void near <C_voice_mgr::S_voice_info near,<0,0>::__alloc near >::__vector::insert( C_voice_mgr::S_voice_info near *, C_voice_mgr::S_voice_info const near *, C_voice_mgr::S_voice_info const near * )
004be5c0+ <int near,<int const near,C_string near >::pair near,<<int const near,C_string near >::pair near >::select1st near,<int near >::less near,__alloc near ::rb_tree near & near <int near,<int const near,C_string near >::pair near,<<int const near,C_string nea
004be8b0+ <<int const near,C_string near >::pair near,<int const near,C_string near >::pair near & near,<int const near,C_string near >::pair near * near >::__rb_tree_iterator near <int near,<int const near,C_string near >::pair near,<<int const near,C_string near
004bf380+ <<int const near,C_string near >::pair near,<int const near,C_string near >::pair near & near,<int const near,C_string near >::pair near * near >::__rb_tree_iterator near <int near,<int const near,C_string near >::pair near,<<int const near,C_string near
004bf510+ <<<int const near,C_string near >::pair near,<int const near,C_string near >::pair near & near,<int const near,C_string near >::pair near * near >::__rb_tree_iterator near,bool near >::pair near <int near,<int const near,C_string near >::pair near,<<int c
004bfbf0+ <<int const near,C_string near >::pair near,<int const near >::pair near & near ::__rb_tree_iterator near <int near,<int const near,C_string near >::pair near,<<int const near,C_string near >::pair near >::select1st near,<int near >::less near,<0,0>::__al
004c03f0+ <<int const near,C_string near >::pair near,<int const near,::pair near & near ::__rb_tree_iterator near <int near,<int const near,C_string near >::pair near,<<int const near,C_string near >::pair near >::select1st near,<int near >::less near,<0,0>::__all
004c0b40+ void near <int near,<int const near,C_string near >::pair near,<<int const near,C_string near >::pair near >::select1st near,<int near >::less near,<0,0>::__alloc near >::rb_tree::insert_equal( <int const near,C_string near >::pair const near *, <int cons
004c0b80+ near <int near,<int const near,C_string near >::pair near,<<int const near,C_string near >::pair near >::select1st near,<int near >::less near,<0,0>::__alloc near >::rb_tree::insert_equal( <<int const near,C_string near >::pair near,<int const near,C_stri
004c0c90+ void near <int near,<int const near,C_string near >::pair near,<<int const near,C_string near >::pair near >::select1st near,<int near >::less near,<0,0>::__alloc near >::rb_tree::insert_unique( <int const near,C_string near >::pair const near *, <int con
004c0cd0+ near <int near,<int const near,C_string near >::pair near,<<int const near,C_string near >::pair near >::select1st near,<int near >::less near,<0,0>::__alloc near >::rb_tree::insert_unique( <<int const near,C_string near >::pair near,<int const near,C_str
004c0de0+ int unsigned near <int near,<int const near,C_string near >::pair near,<<int const near,C_string near >::pair near >::select1st near,<int near >::less near,<0,0>::__alloc near >::rb_tree::erase( int const near & )
004c10f0+ <<int const near,C_string near >::pair near >::__rb_tree_node near * near <int near,<int const near,C_string near >::pair near,<<int const near,C_string near >::pair near >::select1st near,<int near >::less near,<0,0>::__alloc near >::rb_tree::__copy( <<i
004c13b0+ void near <int near,<int const near,C_string near >::pair near,<<int const near,C_string near >::pair near >::select1st near,<int near >::less near,<0,0>::__alloc near >::rb_tree::__erase( <<int const near,C_string near >::pair near >::__rb_tree_node near
004c1480+ void near <int near,<int const near,C_string near >::pair near,<<int const near,C_string near >::pair near >::select1st near,<int near >::less near,<0,0>::__alloc near >::rb_tree::erase( <<int const near,C_string near >::pair near,<int const near,C_string
004c2480+ void near <int near,<int const near,C_string near >::pair near,<<int const near,C_string near >::pair near >::select1st near,<int near >::less near,<0,0>::__alloc near >::rb_tree::erase( int const near *, int const near * )
004c24c0+ <<int const near,C_string near >::pair near,<int const near,C_string near >::pair near & near,<int const near,C_string near >::pair near * near >::__rb_tree_iterator near <int near,<int const near,C_string near >::pair near,<<int const near,C_string near
004c2750+ <<int const near,C_string near >::pair near,<int const near,C_string near >::pair const near & near,<int const near,C_string near >::pair const near * near >::__rb_tree_iterator near <int near,<int const near,C_string near >::pair near,<<int const near,C_
004c29f0+ int unsigned near <int near,<int const near,C_string near >::pair near,<<int const near,C_string near >::pair near >::select1st near,<int near >::less near,<0,0>::__alloc near >::rb_tree::count( int const near & ) const
004c2b90+ <<int const near,C_string near >::pair near,<int const near,C_string near >::pair near & near,<int const near,C_string near >::pair near * near >::__rb_tree_iterator near <int near,<int const near,C_string near >::pair near,<<int const near,C_string near
004c2d00+ <<int const near,C_string near >::pair near,<int const near,C_string near >::pair const near & near,<int const near,C_string near >::pair const near * near >::__rb_tree_iterator near <int near,<int const near,C_string near >::pair near,<<int const near,C_
004c2e80+ <<int const near,C_string near >::pair near,<int const near,C_string near >::pair near & near,<int const near,C_string near >::pair near * near >::__rb_tree_iterator near <int near,<int const near,C_string near >::pair near,<<int const near,C_string near
004c2ff0+ <<int const near,C_string near >::pair near,<int const near,C_string near >::pair const near & near,<int const near,C_string near >::pair const near * near >::__rb_tree_iterator near <int near,<int const near,C_string near >::pair near,<<int const near,C_
004c3170+ bool near <int near,<int const near,C_string near >::pair near,<<int const near,C_string near >::pair near >::select1st near,<int near >::less near,<0,0>::__alloc near >::rb_tree::__rb_verify() const
004c3c20+ C_voice_mgr::S_voice_info near * near value_type( C_voice_mgr::S_voice_info const near * )
004c3c50+ void near __destroy( C_voice_mgr::S_voice_info near *, C_voice_mgr::S_voice_info near *, C_voice_mgr::S_voice_info near * )
004c3cc0+ C_voice_mgr::S_voice_info near * near __array_uninitialized_copy_aux( C_voice_mgr::S_voice_info const near *, C_voice_mgr::S_voice_info const near *, C_voice_mgr::S_voice_info near *, __false_type )
004c3da0+ void near __destroy_aux( C_voice_mgr::S_voice_info near *, C_voice_mgr::S_voice_info near *, __false_type )
004c3df0+ bool near operator ==( <int const near,C_string near >::pair const near &, <int const near,C_string near >::pair const near & )
004c3fe0+ near C_voice_mgr::C_voice_mgr()
004c4040+ near C_voice_mgr::~C_voice_mgr()
004c4120+ near C_voice_mgr::S_voice_info::S_voice_info( C_voice_mgr::S_voice_info const near & )
004c4180+ near C_voice_mgr::S_voice_info::~S_voice_info()
004c41b0+ near C_voice_mgr::S_voice_info::__4ah1k::__4ah1k( C_voice_mgr::S_voice_info::__4ah1k const near & )
004c41e0+ near <int const near,C_string near >::pair::~pair()
004c4260 near __rb_tree_base_iterator::__rb_tree_base_iterator( __rb_tree_base_iterator const near & )
004c4290 near C_cache::~C_cache()
004c42d0* near S_mission_state::S_man_4::S_man_4( S_mission_state::S_man_4 const near & )
004c44f0 near I3D_anim_vector_tcb::I3D_anim_vector_tcb()
004c4520 near I3D_anim_vector_tcb::~I3D_anim_vector_tcb()
00690424+ C_table_template near tab_particle_params
0069073c+ C_table_template near tab_light_params
00690874+ C_table_template near tab_sound_params
00690a3c* C_table_template near tab_engine_cfg
00690d8c+ C_table_template near templ_hum_prop
0069114c* C_table_template near templ_game_cfg
00691be4+ C_table_template near tab_scene_property
00691f18* C_table_template near templ_inv_table
00692248* C_table_template near templ_anim_table
00692368+ C_table_template near templ_resc_table
006923e0* C_table_template near templ_snd_table
00692530+ C_table_template near templ_rnd_table
006925c0+ C_table_template near templ_txt_shift
00692638+ C_table_template near templ_cannon
00692860+ C_table_template near templ_door
00692908* C_table_template near templ_resset
006929c8+ C_table_template near templ_version
00692a28+ C_table_template near templ_prs
004b7ea0* bool near S_game_profile::Open( char const near * )
004b8500* bool near S_game_profile::Import( C_net_in_msg near & )
004b8b80* int near S_game_profile::MissionIndex( int, int ) const
004b8bd0* char const near * near S_game_profile::GetCurrMissionDir() const
004b8c10* int near S_game_profile::NumMissionsInCamp( int ) const
006976e0* C_all_texts near all_txt
006976e4+ C_voice_mgr near voice_mgr
Module: dialogs.obj(F:\H&D\_SRC\dialogs.cpp)
004c6640 near <I3D_frame near * near >::C_vector::C_vector()
004c6690 near <I3D_frame near * near >::C_vector::C_vector( <I3D_frame near * near >::C_vector const near & )
004c6800 near <I3D_frame near * near >::C_vector::~C_vector()
004c6860 <I3D_frame near * near >::C_vector near & near <I3D_frame near * near >::C_vector::operator =( <I3D_frame near * near >::C_vector const near & )
004c69a0 I3D_frame near * const near & near <I3D_frame near * near >::C_vector::operator []( int ) const
004c69d0 void near <I3D_frame near * near >::C_vector::clear()
004c6a20+ void near <I3D_frame near * near >::C_vector::push_back( I3D_frame near * const near & )
004c6af0 void near <I3D_frame near * near >::C_vector::reserve( int unsigned )
004c6b90 int unsigned near <I3D_frame near * near >::C_vector::size() const
004c4550+ void near InitDlg( void near * )
004c53a0* int near dlgObjSel( void near *, int unsigned, int unsigned, long )
004c5a70+ bool near GetFileName( void near *, char const near *, char const near *, char const near *, char near *, long unsigned, char const near * )
004c5c30* int near dlgNewScr( void near *, int unsigned, int unsigned, long )
004c5dc0* int near dlgGridSize( void near *, int unsigned, int unsigned, long )
004c5ef0* int near dlgColType( void near *, int unsigned, int unsigned, long )
004c6000* int near dlgCPConType( void near *, int unsigned, int unsigned, long )
004c6bc0+ I3D_frame near * near * near value_type( I3D_frame near * const near * )
004c6bf0+ void near __introsort_loop( I3D_frame near * near *, I3D_frame near * near *, I3D_frame near * near *, int, bool (near *)())
004c6da0+ void near __final_insertion_sort( I3D_frame near * near *, I3D_frame near * near *, bool (near *)())
004c6e70+ I3D_frame near * near * near __unguarded_partition( I3D_frame near * near *, I3D_frame near * near *, I3D_frame near *, bool (near *)())
004c6f30+ void near __insertion_sort( I3D_frame near * near *, I3D_frame near * near *, bool (near *)())
004c7050+ void near __partial_sort( I3D_frame near * near *, I3D_frame near * near *, I3D_frame near * near *, I3D_frame near * near *, bool (near *)())
004c7210+ int near * near distance_type( I3D_frame near * const near * )
004c7240+ void near __pop_heap( I3D_frame near * near *, I3D_frame near * near *, I3D_frame near * near *, I3D_frame near *, bool (near *)(), int near * )
004c72a0+ void near __unguarded_linear_insert( I3D_frame near * near *, I3D_frame near *, bool (near *)())
004c7300+ void near __make_heap( I3D_frame near * near *, I3D_frame near * near *, bool (near *)(), I3D_frame near * near *, int near * )
004c7390+ void near __adjust_heap( I3D_frame near * near *, int, int, I3D_frame near *, bool (near *)())
004c7460+ random_access_iterator_tag near iterator_category( I3D_frame near * const near * )
004c7490+ I3D_frame near * near * near __copy_backward( I3D_frame near * near *, I3D_frame near * near *, I3D_frame near * near *, random_access_iterator_tag, int near * )
004c74f0+ void near __push_heap( I3D_frame near * near *, int, int, I3D_frame near *, bool (near *)())
00692d04+ char const near * near actor_names[]
004c61c0+ bool near GetFileName( void near *, char near *, long unsigned )
004c6220* int near dlgMergeOpts( void near *, int unsigned, int unsigned, long )
004c6510* int near dlgListSelect( void near *, int unsigned, int unsigned, long )
Module: editor.obj(F:\H&D\_SRC\editor.cpp)
004da790 C_string near & near C_string::operator +=( char const near * )
004daa10+ I3D_frame near * near & near <I3D_frame near * near >::C_vector::operator []( int )
004daa40 C_checkpoint::S_connection const near & near <C_checkpoint::S_connection near >::C_vector::operator []( int ) const
004daa70 int unsigned near <C_checkpoint::S_connection near >::C_vector::size() const
004daaa0 C_checkpoint near * near C_checkpoint::GetCPoint( int ) const
004daaf0 long unsigned near C_checkpoint::NumConnections() const
004dab30+ C_mission::S_snd_sct near & near <C_mission::S_snd_sct near >::C_vector::operator []( int )
004dab60+ void near <C_mission::S_snd_sct near >::C_vector::clear()
004dabb0+ void near <C_mission::S_snd_sct near >::C_vector::fast_erase( int )
004dae10+ int unsigned near <C_mission::S_snd_sct near >::C_vector::size() const
004dae40 C_frame_data near * near GetFrameData( I3D_frame near * )
004dae70+ I3DENUMRET near bool near CheckSceneName( C_string const near &, long unsigned )::.0::S_nc::cbNameCheck( I3D_frame near *, long unsigned )
004c75e0+ bool near CheckSceneName( C_string const near &, long unsigned )
004c7640+ void near MakeSceneName( char near * )
004c7830* void near cmdSaveShot()
004c8890* int near GetPropertyIndex( char const near * )
004cbf40+ int near dlgShow( void near *, int unsigned, int unsigned, long )
004daf00+ I3DENUMRET near void near cmdValidity()::.s::S_hlp::cbchk( I3D_frame near *, long unsigned )
004db500+ near <I3D_light near * near >::C_vector::C_vector()
004db550+ near <I3D_light near * near >::C_vector::C_vector( <I3D_light near * near >::C_vector const near & )
004db6c0+ near <I3D_light near * near >::C_vector::~C_vector()
004db720+ I3D_light near * const near & near <I3D_light near * near >::C_vector::operator []( int ) const
004db750+ void near <I3D_light near * near >::C_vector::clear()
004db7a0+ void near <I3D_light near * near >::C_vector::reserve( int unsigned )
004db840+ int unsigned near <I3D_light near * near >::C_vector::size() const
004db870+ I3DENUMRET near void near cmdValidity()::.u::S_hlp::cbAdd( I3D_frame near *, long unsigned )
004db960+ I3DENUMRET near void near cmdValidity()::.16::S_hlp::cbSct( I3D_frame near *, long unsigned )
004dc020+ void near void near cmdValidity()::.1a::S_hlp::cbRec( C_checkpoint near * )
004d0620+ int near dlgSctLights( void near *, int unsigned, int unsigned, long )
004dc0d0+ I3DENUMRET near void near cmdSectorLights()::.0::S_hlp::cbAdd( I3D_frame near *, long unsigned )
004dc2c0+ bool near I3DENUMRET near cbDelModelModify( I3D_frame near *, long unsigned )::.0::S_hlp::cbDelA( C_actor near *, long unsigned )
004d4790+ void near TableToLight( C_table near *, I3D_light near * )
004d48f0+ void near LightToTable( I3D_light near *, C_table near * )
004d4a60+ void near TableToSound( C_table near *, I3D_sound near * )
004d6260+ void near SoundToTable( I3D_sound near *, C_table near * )
004d6600* void near TableToParticle( C_table near *, I3D_particle near * )
004d66e0* void near ParticleToTable( I3D_particle near *, C_table near * )
004dc310+ I3D_object near * const near & near <I3D_object near * near >::C_vector::operator []( int ) const
004dc340+ void near <I3D_object near * near >::C_vector::clear()
004dc390+ void near <I3D_object near * near >::C_vector::reserve( int unsigned )
004dc430+ int unsigned near <I3D_object near * near >::C_vector::size() const
004dc460+ void near void near cmdCPType()::.0::S_help::SetAll( C_checkpoint near *, E_CP_TYPE )
004dc510 near C_mission::S_snd_sct::S_snd_sct()
004dc580 near C_mission::S_snd_sct::~S_snd_sct()
004dc610+ C_mission::S_snd_sct near & near C_mission::S_snd_sct::operator =( C_mission::S_snd_sct const near & )
00697714* <I3D_frame near * near >::C_vector near sel_list
00697724+ void near * near hwnd_table
00692dd4+ C_table_template near tab_volume
00692ef4* S_menu const near cmd_menu[]
Module: mission.obj(F:\H&D\_SRC\mission.cpp)
004f2610+ C_cp_grid_element::S_connection near * near <C_cp_grid_element::S_connection near,<0,0>::__alloc near >::simple_alloc::allocate( int unsigned )
004f2700 void near <C_cp_grid_element::S_connection near,<0,0>::__alloc near >::__vector::deallocate()
004f27e0 near <C_cp_grid_element::S_connection near,<0,0>::__alloc near >::__vector::~__vector()
004f2920+ bool near * near <bool near,<0,0>::__alloc near >::simple_alloc::allocate( int unsigned )
004f2a10+ C_cp_grid_element near * near <C_cp_grid_element near,<0,0>::__alloc near >::simple_alloc::allocate( int unsigned )
004dc8b0* near C_mission::C_mission()
004dd0d0* near C_mission::~C_mission()
004ddb30* void near C_mission::Close()
004de730* void near C_mission::UnInit()
004de7e0+ near C_mission::S_title_text::~S_title_text()
004de960* void near C_mission::AddModelDir( C_string const near & )
004df250* void near C_mission::AddAnimDir( C_string const near & )
004dfb40* bool near MakeVols( I3D_frame near *, I3D_model near *, I3D_scene near *, C_mission near * )
004dff90+ I3DENUMRET near cbModelLoad( I3D_frame near *, long unsigned )
004e0180* bool near C_mission::LoadModel( I3D_model near *, char const near *, bool )
004e0cb0* void near C_mission::DeleteModel( I3D_model near * )
004e0dc0* I3D_model near * near C_mission::FindModel( char const near * )
004e1390* void near C_mission::Tick( int, C_net_out_msg near *, long unsigned, I3D_scene near * )
004e1dd0* void near C_mission::Notify( I3D_frame near *, long unsigned, long unsigned )
004e1ef0* I3D_animation_set near * near C_mission::GetAnim( char const near * )
004e31b0* I3D_volume near * near C_mission::SetFrameVolume( I3D_frame near *, I3D_VOLUMETYPE, bool, I3D_bbox near * )
004e3e00* void near C_mission::DeleteFrameVolume( I3D_frame near *, I3D_volume near * )
004f2b00+ near <I3D_sector near * near >::C_vector::C_vector()
004f2b50+ near <I3D_sector near * near >::C_vector::C_vector( <I3D_sector near * near >::C_vector const near & )
004f2cc0+ near <I3D_sector near * near >::C_vector::~C_vector()
004f2d20 near <int near >::C_sort_list::C_sort_list()
004f2d70 near <int near >::C_sort_list::~C_sort_list()
004e49d0* long near C_mission::Open( char const near *, char const near *, bool, long unsigned )
004e9420* bool near C_mission::Save( char const near *, bool )
004ec9e0* void near C_mission::ResetTime()
004ecfe0* void near C_mission::UpdateProperties( bool )
004edb80* I3D_sound near * near C_mission::GetActionSound( long unsigned, long unsigned )
004ee090+ I3D_sound near * near C_mission::GetSound( char const near * )
004ee690* void near C_mission::EnumActors( bool (near *)(), long unsigned )
004ee750* C_actor near * near C_mission::FindActor( char const near * )
004ee860* void near C_mission::BroadcastMessage( long unsigned, long unsigned, long unsigned )
004ee8f0* void near C_mission::DestroyActor( C_actor near * )
004eea50* void near C_mission::DrawCPConnections()
004ef680+ C_checkpoint near * near C_mission::FindCP( char const near * )
004ef7a0* void near C_mission::CPSetVisible( bool )
004ef920* C_checkpoint near * near C_mission::CreateCP()
004efa70* void near C_mission::DestroyCP( C_checkpoint near *, bool )
004efc90* <C_cp_grid_element near >::vector const near & near C_mission::GetCPGrid() const
004f0e70* C_string near C_mission::GetMissionDir( char const near * )
004f1aa0* void near C_mission::AddIconInfo( C_icon_info near * )
004f1bd0* void near C_mission::DelIconInfo( C_icon_info near * )
004f1d90* void near C_mission::AddModifyFrame( I3D_frame near *, long unsigned )
004f1db0* S_modify const near * near C_mission::GetModify( I3D_frame near * )
004f1e60* long unsigned near C_mission::GetModifyFlags( I3D_frame near * )
004f2dd0+ near <short unsigned const near,C_actor near * near >::pair::pair( <short unsigned const near,C_actor near * near >::pair const near & )
004f2e10+ int unsigned near <<<short unsigned const near,C_actor near * near >::pair near >::__rb_tree_node near,<0,0>::__alloc near >::simple_alloc::chunk()
004f2e40+ <<short unsigned const near,C_actor near * near >::pair near >::__rb_tree_node near * near <<<short unsigned const near,C_actor near * near >::pair near >::__rb_tree_node near,<0,0>::__alloc near >::simple_alloc::allocate()
004f2f10+ void near <<<short unsigned const near,C_actor near * near >::pair near >::__rb_tree_node near,<0,0>::__alloc near >::simple_alloc::deallocate( <<short unsigned const near,C_actor near * near >::pair near >::__rb_tree_node near * )
004f2fa0+ <<short unsigned const near,C_actor near * near >::pair near >::__rb_tree_node near * near <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsigned const near,C_actor near * near >::pair near >::select1st near,<sho
004f3080+ void near <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsigned const near,C_actor near * near >::pair near >::select1st near,<short unsigned near >::less near,<0,0>::__alloc near >::rb_tree::put_node( <<short u
004f3120+ <<short unsigned const near,C_actor near * near >::pair near >::__rb_tree_node near * near & near <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsigned const near,C_actor near * near >::pair near >::select1st ne
004f3150+ <<short unsigned const near,C_actor near * near >::pair near >::__rb_tree_node near * near & near <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsigned const near,C_actor near * near >::pair near >::select1st ne
004f3180+ <<short unsigned const near,C_actor near * near >::pair near >::__rb_tree_node near * near & near <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsigned const near,C_actor near * near >::pair near >::select1st ne
004f31b0+ near <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsigned const near,C_actor near * near >::pair near >::select1st near,<short unsigned near >::less near,<0,0>::__alloc near >::rb_tree::rb_tree( <short unsigned
004f32b0+ near <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsigned const near,C_actor near * near >::pair near >::select1st near,<short unsigned near >::less near,<0,0>::__alloc near >::rb_tree::~rb_tree()
004f33e0+ void near <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsigned const near,C_actor near * near >::pair near >::select1st near,<short unsigned near >::less near,<0,0>::__alloc near >::rb_tree::clear()
004f3480+ <<short unsigned const near,C_actor near * near >::pair near >::__rb_tree_node near * near <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsigned const near,C_actor near * near >::pair near >::select1st near,<int
004f3560+ double const near & near Max( double const near &, double const near & )
004f35b0+ void near construct( <short unsigned const near,C_actor near * near >::pair near *, <short unsigned const near,C_actor near * near >::pair const near & )
004f3620 void near destroy( C_cp_grid_element::S_connection near *, C_cp_grid_element::S_connection near * )
004f36b0+ C_cp_grid_element::S_connection near * near __array_uninitialized_copy( C_cp_grid_element::S_connection const near *, C_cp_grid_element::S_connection const near *, C_cp_grid_element::S_connection near * )
004f3790+ bool near * near __array_uninitialized_copy( bool const near *, bool const near *, bool near * )
004f3890+ C_cp_grid_element near * near __array_uninitialized_copy( C_cp_grid_element const near *, C_cp_grid_element const near *, C_cp_grid_element near * )
004f3970+ bool near operator ==( <short unsigned near,C_actor near * near,<short unsigned near >::less near,<0,0>::__alloc near >::__map const near &, <short unsigned near,C_actor near * near,<short unsigned near >::less near,<0,0>::__alloc near >::__map const near
004f3c50+ bool near operator ==( <short unsigned near,C_actor near * near,<int near >::less near,<0,0>::__alloc near >::__map const near &, <short unsigned near,C_actor near * near,<int near >::less near,<0,0>::__alloc near >::__map const near & )
004f3f30+ bool near operator <( <short unsigned near,C_actor near * near,<short unsigned near >::less near,<0,0>::__alloc near >::__map const near &, <short unsigned near,C_actor near * near,<short unsigned near >::less near,<0,0>::__alloc near >::__map const near
004f4400+ bool near operator <( <short unsigned near,C_actor near * near,<int near >::less near,<0,0>::__alloc near >::__map const near &, <short unsigned near,C_actor near * near,<int near >::less near,<0,0>::__alloc near >::__map const near & )
004f48d0+ <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsigned const near,::pair near ::select1st near ::rb_tree near & near <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsign
004f4bc0+ <<short unsigned const near,C_actor near * near >::pair near,<short unsigned const near,C_actor near * near >::pair near & near,<const near ::pair near * near ::__rb_tree_iterator near <short unsigned near,<short unsigned const near,C_actor near * near >:
004f5690+ <<short unsigned const near,C_actor near * near >::pair near,<short unsigned const near,C_actor near * near >::pair near & near,<short unsigned const near,C_actor near * near >::pair near * near >::__rb_tree_iterator near <short unsigned near,<short unsig
004f5830+ <<<short unsigned const near,C_actor near * near >::pair near,<short unsigned const near,C_actor near * near >::pair near & near,<short unsigned const near,C_actor near * near >::pair near * near >::__rb_tree_iterator near,bool near >::pair near <short un
004f5f10+ <<const near ::pair near ::__rb_tree_iterator near <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsigned const near,C_actor near * near >::pair near >::select1st near,<short unsigned near >::less near,<0,0>::__a
004f6710+ <<unsigned const near ::pair near ::__rb_tree_iterator near <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsigned const near,C_actor near * near >::pair near >::select1st near,<short unsigned near >::less near,<
004f6e60+ void near <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsigned const near,C_actor near * near >::pair near >::select1st near,<short unsigned near >::less near,<0,0>::__alloc near >::rb_tree::insert_equal( <shor
004f6ea0+ near <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsigned const near,C_actor near * near >::pair near >::select1st near,<short unsigned near >::less near,<0,0>::__alloc near >::rb_tree::insert_equal( <<short un
004f6fa0+ void near <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsigned const near,C_actor near * near >::pair near >::select1st near,<short unsigned near >::less near,<0,0>::__alloc near >::rb_tree::insert_unique( <sho
004f6fe0+ near <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsigned const near,C_actor near * near >::pair near >::select1st near,<short unsigned near >::less near,<0,0>::__alloc near >::rb_tree::insert_unique( <<short u
004f70e0+ int unsigned near <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsigned const near,C_actor near * near >::pair near >::select1st near,<short unsigned near >::less near,<0,0>::__alloc near >::rb_tree::erase( shor
004f73f0+ <<short unsigned const near,C_actor near * near >::pair near >::__rb_tree_node near * near <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsigned const near,C_actor near * near >::pair near >::select1st near,<sho
004f76b0+ void near <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsigned const near,C_actor near * near >::pair near >::select1st near,<short unsigned near >::less near,<0,0>::__alloc near >::rb_tree::__erase( <<short un
004f7770+ near <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsigned const near,C_actor near * near >::pair near >::select1st near,<short unsigned near >::less near,<0,0>::__alloc near >::rb_tree::erase( <<short unsigned,
004f8780+ void near <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsigned const near,C_actor near * near >::pair near >::select1st near,<short unsigned near >::less near,<0,0>::__alloc near >::rb_tree::erase( short unsign
004f87c0+ <<short unsigned const near,C_actor near * near >::pair near,<short unsigned const near,C_actor near * near >::pair near & near,<short unsigned const near,C_actor near * near >::pair near * near >::__rb_tree_iterator near <short unsigned near,<short unsig
004f8a50+ <<short unsigned const near,C_actor near * near >::pair near,<short unsigned const near,C_actor near * near >::pair const near & near,<short unsigned const near,C_actor near * near >::pair const near * near >::__rb_tree_iterator near <short unsigned near,
004f8cf0+ int unsigned near <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsigned const near,C_actor near * near >::pair near >::select1st near,<short unsigned near >::less near,<0,0>::__alloc near >::rb_tree::count( shor
004f8e90+ <<short unsigned const near,C_actor near * near >::pair near,<short unsigned const near,C_actor near * near >::pair near & near,<short unsigned const near,C_actor near * near >::pair near * near >::__rb_tree_iterator near <short unsigned near,<short unsig
004f9000+ <<short unsigned const near,C_actor near * near >::pair near,<short unsigned const near,C_actor near * near >::pair const near & near,<short unsigned const near,C_actor near * near >::pair const near * near >::__rb_tree_iterator near <short unsigned near,
004f9180+ <<short unsigned const near,C_actor near * near >::pair near,<short unsigned const near,C_actor near * near >::pair near & near,<short unsigned const near,C_actor near * near >::pair near * near >::__rb_tree_iterator near <short unsigned near,<short unsig
004f92f0+ <<short unsigned const near,C_actor near * near >::pair near,<short unsigned const near,C_actor near * near >::pair const near & near,<short unsigned const near,C_actor near * near >::pair const near * near >::__rb_tree_iterator near <short unsigned near,
004f9470+ bool near <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsigned const near,C_actor near * near >::pair near >::select1st near,<short unsigned near >::less near,<0,0>::__alloc near >::rb_tree::__rb_verify() const
004f9f60+ <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsigned const near,* near ::pair near ::select1st near ::rb_tree near & near <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short
004fa250+ <<short unsigned const near,C_actor near * near >::pair near,<short unsigned const near,C_actor near * near >::pair near & near,<unsigned const near ::pair near * near ::__rb_tree_iterator near <short unsigned near,<short unsigned const near,C_actor near
004fad30+ <<short unsigned const near,C_actor near * near >::pair near,<short unsigned const near,C_actor near * near >::pair near & near,<short unsigned const near,C_actor near * near >::pair near * near >::__rb_tree_iterator near <short unsigned near,<short unsig
004faed0+ <<<short unsigned const near,C_actor near * near >::pair near,<short unsigned const near,C_actor near * near >::pair near & near,<short unsigned const near,C_actor near * near >::pair near * near >::__rb_tree_iterator near,bool near >::pair near <short un
004fb5c0+ <<unsigned const near ::pair near ::__rb_tree_iterator near <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsigned const near,C_actor near * near >::pair near >::select1st near,<int near >::less near,<0,0>::__all
004fbde0+ <<short unsigned const near >::pair near ::__rb_tree_iterator near <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsigned const near,C_actor near * near >::pair near >::select1st near,<int near >::less near,<0,0>
004fc550+ void near <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsigned const near,C_actor near * near >::pair near >::select1st near,<int near >::less near,<0,0>::__alloc near >::rb_tree::insert_equal( <short unsigned
004fc590+ near <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsigned const near,C_actor near * near >::pair near >::select1st near,<int near >::less near,<0,0>::__alloc near >::rb_tree::insert_equal( <<short unsigned cons
004fc690+ void near <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsigned const near,C_actor near * near >::pair near >::select1st near,<int near >::less near,<0,0>::__alloc near >::rb_tree::insert_unique( <short unsigned
004fc6d0+ near <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsigned const near,C_actor near * near >::pair near >::select1st near,<int near >::less near,<0,0>::__alloc near >::rb_tree::insert_unique( <<short unsigned con
004fc7d0+ int unsigned near <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsigned const near,C_actor near * near >::pair near >::select1st near,<int near >::less near,<0,0>::__alloc near >::rb_tree::erase( short unsigned
004fcae0+ <<short unsigned const near,C_actor near * near >::pair near >::__rb_tree_node near * near <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsigned const near,C_actor near * near >::pair near >::select1st near,<int
004fcda0+ void near <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsigned const near,C_actor near * near >::pair near >::select1st near,<int near >::less near,<0,0>::__alloc near >::rb_tree::__erase( <<short unsigned cons
004fce60+ near <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsigned const near,C_actor near * near >::pair near >::select1st near,<int near >::less near,<0,0>::__alloc near >::rb_tree::erase( <<short unsigned const near,
004fde60+ void near <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsigned const near,C_actor near * near >::pair near >::select1st near,<int near >::less near,<0,0>::__alloc near >::rb_tree::erase( short unsigned const ne
004fdea0+ <<short unsigned const near,C_actor near * near >::pair near,<short unsigned const near,C_actor near * near >::pair near & near,<short unsigned const near,C_actor near * near >::pair near * near >::__rb_tree_iterator near <short unsigned near,<short unsig
004fe150+ <<short unsigned const near,C_actor near * near >::pair near,<short unsigned const near,C_actor near * near >::pair const near & near,<short unsigned const near,C_actor near * near >::pair const near * near >::__rb_tree_iterator near <short unsigned near,
004fe410+ int unsigned near <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsigned const near,C_actor near * near >::pair near >::select1st near,<int near >::less near,<0,0>::__alloc near >::rb_tree::count( short unsigned
004fe5b0+ <<short unsigned const near,C_actor near * near >::pair near,<short unsigned const near,C_actor near * near >::pair near & near,<short unsigned const near,C_actor near * near >::pair near * near >::__rb_tree_iterator near <short unsigned near,<short unsig
004fe730+ <<short unsigned const near,C_actor near * near >::pair near,<short unsigned const near,C_actor near * near >::pair const near & near,<short unsigned const near,C_actor near * near >::pair const near * near >::__rb_tree_iterator near <short unsigned near,
004fe8c0+ <<short unsigned const near,C_actor near * near >::pair near,<short unsigned const near,C_actor near * near >::pair near & near,<short unsigned const near,C_actor near * near >::pair near * near >::__rb_tree_iterator near <short unsigned near,<short unsig
004fea40+ <<short unsigned const near,C_actor near * near >::pair near,<short unsigned const near,C_actor near * near >::pair const near & near,<short unsigned const near,C_actor near * near >::pair const near * near >::__rb_tree_iterator near <short unsigned near,
004febd0+ bool near <short unsigned near,<short unsigned const near,C_actor near * near >::pair near,<<short unsigned const near,C_actor near * near >::pair near >::select1st near,<int near >::less near,<0,0>::__alloc near >::rb_tree::__rb_verify() const
004ff690+ bool near * near __copy_t( bool const near *, bool const near *, bool near *, __false_type )
004ff710+ C_cp_grid_element near * near __copy_t( C_cp_grid_element const near *, C_cp_grid_element const near *, C_cp_grid_element near *, __false_type )
004ff790+ bool near * near value_type( bool const near * )
004ff7c0+ void near __destroy( bool near *, bool near *, bool near * )
004ff820 C_cp_grid_element near * near value_type( C_cp_grid_element const near * )
004ff850 void near __destroy( C_cp_grid_element near *, C_cp_grid_element near *, C_cp_grid_element near * )
004ff8d0+ void near __destroy_aux( bool near *, bool near *, __false_type )
004ff910 void near __destroy_aux( C_cp_grid_element near *, C_cp_grid_element near *, __false_type )
004ff990+ bool near operator ==( <short unsigned const near,C_actor near * near >::pair const near &, <short unsigned const near,C_actor near * near >::pair const near & )
004ff9e0+ near <short unsigned const near,C_actor near * near >::pair::~pair()
004ffa10+ near C_mission::S_anim_cache::S_anim_cache()
004ffa70+ near C_mission::S_anim_cache::~S_anim_cache()
004ffaf0+ near S_modify::S_modify()
004ffb50+ near S_modify::~S_modify()
004ffbd0+ near C_cp_grid_element::S_connection::S_connection( C_cp_grid_element::S_connection const near & )
004ffc20 near C_cp_grid_element::S_connection::~S_connection()
004f1e90* void near C_mission::DelModifyFrame( I3D_frame near *, long unsigned )
004f1eb0* void near C_mission::SetNetIdBase( short unsigned )
004f20d0* short unsigned near C_mission::CreateActorNetID()
004f2100* void near C_mission::NetActorIDMake()
004f2280* void near C_mission::NetIn( long unsigned, C_net_in_msg near &, C_net_out_msg near & )
Module: menu.obj(F:\H&D\_SRC\menu.cpp)
0050c8b0+ S_vector const near & near I3D_bbox::operator []( int ) const
0050c8e0 near S_vector::S_vector()
0050c910 near S_vector::S_vector( float, float, float )
0050c950+ C_string near & near C_string::operator +=( C_string const near & )
0050cc70+ near <S_item near >::C_vector::C_vector( <S_item near >::C_vector const near & )
0050ce50+ S_item near & near <S_item near >::C_vector::operator []( int )
0050ce80+ near C_menu_base::~C_menu_base()
0050ceb0 char unsigned near C_net_in_msg::GetByte()
0050cef0 int near F2I( float )
0050cf20+ near C_hint::~C_hint()
0050d0f0+ bool near C_hint::Tick( int )
0050d6c0+ void near C_hint::FadeOff()
0050d700+ near C_menu_base1::S_sound_entry::S_sound_entry()
0050d750+ near C_menu_base1::S_sound_entry::~S_sound_entry()
0050d7b0+ near <C_menu_base1::S_sound_entry near >::C_vector::C_vector()
0050d800+ near <C_menu_base1::S_sound_entry near >::C_vector::~C_vector()
0050d860+ C_menu_base1::S_sound_entry near & near <C_menu_base1::S_sound_entry near >::C_vector::operator []( int )
0050d890+ void near <C_menu_base1::S_sound_entry near >::C_vector::clear()
0050d8e0+ int unsigned near <C_menu_base1::S_sound_entry near >::C_vector::size() const
0050d910+ near <S_resource near >::C_vector::C_vector()
0050d960+ near <S_resource near >::C_vector::~C_vector()
0050d9c0+ S_resource const near & near <S_resource near >::C_vector::operator []( int ) const
0050d9f0+ S_resource near & near <S_resource near >::C_vector::back()
0050da30+ void near <S_resource near >::C_vector::clear()
0050da80+ void near <S_resource near >::C_vector::push_back( S_resource const near & )
0050db50+ int unsigned near <S_resource near >::C_vector::size() const
0050db80+ void near C_menu_base1::Map3DTo2D( S_vector const near &, float near &, float near & ) const
0050dc10+ void near C_menu_base1::SetHLight( S_resource const near *, bool )
0050dd70+ void near C_menu_base1::HintManage( S_resource near *, int, float, float )
0050dec0+ E_GAME_MENU near C_menu_base1::GetType()
0050def0+ near C_menu_base1::C_menu_base1()
0050e0e0+ near C_menu_base1::~C_menu_base1()
0050e950+ void near C_menu_base1::HideChatText()
0050eae0+ long unsigned near C_menu_base1::GetContext()
0050eb10+ S_resource const near * near C_menu_base1::FindResource( int, long unsigned ) const
0050ec10+ I3D_texture near * near C_menu_base1::ChangeTexture( I3D_frame near *, char const near *, char const near * )
0050efb0+ void near C_menu_base1::DestroyText()
0050f140+ bool near C_menu_base1::GetItemRect( I3D_frame near *, float near * )
0050f370+ bool near C_menu_base1::HasAmmo( int ) const
004ffd20* bool near LoadSoldierTable( C_table near *, int )
004fffd0+ float near CountManCarriage( C_table near * )
00500030+ C_hint_base near * near CreateHint( char const near *, float, float, float )
005003c0+ bool near C_menu_base1::Init( E_GAME_MENU, long unsigned )
00501840+ long unsigned near C_menu_base1::cbProc( long unsigned, long unsigned, long unsigned )
0050f410+ int near C_menu1::FindUpper( int ) const
0050f4c0+ int near C_menu1::FindLower( int ) const
0050f570+ int near C_menu1::GetItemID( S_resource const near * ) const
0050fb40+ near C_menu1::C_menu1()
0050fea0+ near C_menu1::~C_menu1()
006933c0+ int const near C_menu1::void near ShowScrollItems( bool )::.2::imap[]
006933e0+ S_resource_def const near C_menu1::bool near Init( E_GAME_MENU, long unsigned )::.0::r_list[]
00512aa0+ bool near C_menu1::Init( E_GAME_MENU, long unsigned )
00515a20+ E_GAME_MENU_STATE near C_menu1::Tick( char, int, int, long unsigned, int, C_net_out_msg near & )
005194e0+ long unsigned near C_menu1::cbProc( long unsigned, long unsigned, long unsigned )
0053def0+ long unsigned near C_menu1::GetContext()
0053dfd0+ near C_menu3::C_menu3()
0053e250+ near C_menu3::~C_menu3()
006936b0+ S_resource_def const near C_menu3::bool near Init( E_GAME_MENU, long unsigned )::.0::r_list[]
0053f350+ bool near C_menu3::Init( E_GAME_MENU, long unsigned )
00542d80+ long unsigned near C_menu3::cbProc( long unsigned, long unsigned, long unsigned )
00543240+ void near C_menu3::HideInfo()
00543900+ long unsigned near C_menu3::GetContext()
00543930+ near C_menu2::C_menu2()
00543c50+ near C_menu2::~C_menu2()
006937c0+ S_resource_def const near C_menu2::bool near Init( E_GAME_MENU, long unsigned )::.0::r_list[]
005446f0+ bool near C_menu2::Init( E_GAME_MENU, long unsigned )
005489d0+ E_GAME_MENU_STATE near C_menu2::Tick( char, int, int, long unsigned, int, C_net_out_msg near & )
0054ce40+ long unsigned near C_menu2::cbProc( long unsigned, long unsigned, long unsigned )
00561ad0+ int near C_menu4::FindUpper( int ) const
00561b80+ int near C_menu4::FindLower( int ) const
00561c30+ int near C_menu4::GetItemID( S_resource const near * ) const
00562220+ near C_menu4::C_menu4()
00562e70+ near C_menu4::~C_menu4()
00693890+ int const near C_menu4::void near ShowScrollItems( bool )::.2::imap[]
006938b0+ S_resource_def const near C_menu4::bool near Init( E_GAME_MENU, long unsigned )::.0::r_list[]
00565250+ bool near C_menu4::Init( E_GAME_MENU, long unsigned )
00568380+ E_GAME_MENU_STATE near C_menu4::Tick( char, int, int, long unsigned, int, C_net_out_msg near & )
0056e8c0+ long unsigned near C_menu4::cbProc( long unsigned, long unsigned, long unsigned )
00584be0+ near C_menu56::C_menu56()
00584e30+ near C_menu56::~C_menu56()
00693af0+ S_resource_def const near C_menu56::bool near Init( E_GAME_MENU, long unsigned )::.0::r_list[]
005853c0+ bool near C_menu56::Init( E_GAME_MENU, long unsigned )
00585940+ long unsigned near C_menu56::cbProc( long unsigned, long unsigned, long unsigned )
00588b30+ long unsigned near C_menu56::GetContext()
00588b60+ bool near C_menu5::Init( E_GAME_MENU, long unsigned )
00589750+ long unsigned near C_menu5::cbProc( long unsigned, long unsigned, long unsigned )
0058ed30+ near C_menu6::C_menu6()
00693bd0+ S_resource_def const near C_menu5::bool near Init( E_GAME_MENU, long unsigned )::.0::r_list[]
0058f000+ bool near C_menu6::Init( E_GAME_MENU, long unsigned )
00592df0+ long unsigned near C_menu6::cbProc( long unsigned, long unsigned, long unsigned )
00598c70+ near C_menu7::C_menu7()
00599910+ near C_menu7::~C_menu7()
00693c00+ S_resource_def const near C_menu6::bool near Init( E_GAME_MENU, long unsigned )::.0::r_list[]
00693c30+ S_resource_def const near C_menu7::bool near Init( E_GAME_MENU, long unsigned )::.0::r_list[]
0059ad00+ bool near C_menu7::Init( E_GAME_MENU, long unsigned )
0059d2a0+ long unsigned near C_menu7::cbProc( long unsigned, long unsigned, long unsigned )
0059eec0+ long unsigned near C_menu7::GetContext()
0059ef60+ near C_menu8::C_menu8()
0059f1e0+ near C_menu8::~C_menu8()
00693d50+ S_resource_def const near C_menu8::bool near Init( E_GAME_MENU, long unsigned )::.0::r_list[]
0059f9b0+ bool near C_menu8::Init( E_GAME_MENU, long unsigned )
005a1ee0+ long unsigned near C_menu8::cbProc( long unsigned, long unsigned, long unsigned )
005a23e0+ long unsigned near C_menu8::GetContext()
005a2410+ near C_menu6::~C_menu6()
005a29a0+ near C_menu5::C_menu5()
005a2c10+ near C_menu5::~C_menu5()
005a31a0+ near S_resource::S_resource()
005a31d0 near S_vector::~S_vector()
005a3200 near S_vector::__hb8h6::__hb8h6( S_vector::__hb8h6 const near & )
00693370* int const near MISSIONS_BASE_INDEX[]
00504910+ E_GAME_MENU_STATE near C_menu_base1::Tick( char, int, int, long unsigned, int, C_net_out_msg near & )
00507810+ void near C_menu_base1::NetIn( long unsigned, C_net_in_msg near &, C_net_out_msg near & )
00509700+ void near C_menu_base1::Render()
00509740* C_menu_base near * near CreateMenu( E_GAME_MENU, long unsigned )
006933bc* S_game_profile near * near curr_game
006977a4+ S_game_profile near test_prof
Module: actors.obj(F:\H&D\_SRC\actors.cpp)
00601630 S_vector near & near S_vector::operator /=( float )
00601690 S_vector near S_vector::operator -( S_vector const near & ) const
00601720 void near S_vector::Zero()
00601760 float near S_vector::Magnitude() const
006017c0+ void near <C_inventory::S_item near,<0,0>::__alloc near >::__vector::deallocate()
006018a0+ C_inventory::S_item const near * near <C_inventory::S_item near,<0,0>::__alloc near >::__vector::begin_() const
006018d0+ C_inventory::S_item const near * near <C_inventory::S_item near,<0,0>::__alloc near >::__vector::end_() const
00601900+ C_inventory::S_item near * near <C_inventory::S_item near,<0,0>::__alloc near >::__vector::begin()
00601930+ C_inventory::S_item const near * near <C_inventory::S_item near,<0,0>::__alloc near >::__vector::begin() const
00601960+ near <C_inventory::S_item near,<0,0>::__alloc near >::__vector::~__vector()
00601aa0+ bool near C_inventory::IsVisible() const
00601ae0+ near S_listen_source::S_listen_source()
00601b20 int near & near <int near >::C_vector::operator []( int )
00601b50+ long unsigned near C_checkpoint::GetConnectionData( int ) const
00601ba0 S_vector const near & near C_checkpoint::GetPos() const
00601bd0+ S_vol_data near * near C_mission::GetVolData( I3D_volume const near * ) const
00601c10+ C_checkpoint near * near & near <C_checkpoint near * near >::C_vector::operator []( int )
00601c40+ void near <C_cp_grid_element near,<0,0>::__alloc near >::simple_alloc::deallocate( C_cp_grid_element near *, int unsigned )
00601ce0+ void near <C_cp_grid_element near,<0,0>::__alloc near >::__vector::deallocate()
00601dc0+ near <C_cp_grid_element near,<0,0>::__alloc near >::__vector::~__vector()
00601f00+ C_checkpoint near * near * near C_mission::GetCPoints()
00601f50+ near <S_prg_item near >::C_vector::C_vector()
00601fa0+ near <S_prg_item near >::C_vector::C_vector( <S_prg_item near >::C_vector const near & )
00602110+ near <S_prg_item near >::C_vector::~C_vector()
00602170+ near S_obstacle_move::S_obstacle_move( S_vector const near &, S_vector const near &, float )
00602220+ bool near void near EmitListen( S_listen_source near &, float, C_actor near *, S_vector n::.0::S_hlp::cbEnum( S_listen_source near *, long unsigned )
005a6360+ void near EmitListen( S_listen_source near &, float, C_actor near *, S_vector near * )
005a6430+ void near ApplyShootErr( S_vector near &, float )
005a6a90+ bool near WatchColResp( S_vector const near &, float, I3D_frame near * )
005a6e30+ near C_actor::C_actor( E_ACTOR_TYPE )
005a6f80+ near C_actor::~C_actor()
005a7060* void near C_actor::Close()
00602eb0+ I3DENUMRET near C_actor::long unsigned near cbProc( long unsigned, long unsigned, long unsigned )::.d::S_hlp::cbPrt( I3D_frame near *, long unsigned )
00602f10+ I3DENUMRET near C_actor::long unsigned near cbProc( long unsigned, long unsigned, long unsigned )::.12::S_hlp::cbVol( I3D_frame near *, long unsigned )
00602fe0+ I3DENUMRET near C_actor::long unsigned near cbProc( long unsigned, long unsigned, long unsigned )::.14::S_hlp::cbVol( I3D_frame near *, long unsigned )
00603020+ near <short near >::C_vector::C_vector()
00603070+ near <short near >::C_vector::C_vector( <short near >::C_vector const near & )
006031e0+ near <short near >::C_vector::~C_vector()
00603240+ bool near C_movement::GetMovePos( S_vector near &, S_vector near &, I3D_frame near *, int, C_actor near *, int near *, bool )
005a7a60+ long unsigned near C_actor::Tick( int, C_net_out_msg near & )
005a7a90+ void near C_actor::NetIn( long unsigned, C_net_in_msg near &, C_net_out_msg near & )
005a7ab0+ long unsigned near C_actor::cbProc( long unsigned, long unsigned, long unsigned )
005a93e0+ void near C_actor::ListenTick( int, float )
005a9520+ void near C_movement::FindPathWave( C_checkpoint near * near *, <short near >::C_vector near &, <C_cp_grid_element near >::vector const near &, int )
00605e50+ near C_follow_formation::S_follower::S_follower()
00605ea0+ void near <C_follow_formation::S_follower near >::C_vector::clear()
00605ef0+ near C_follow_formation::C_follow_formation()
00605fa0+ near S_command::~S_command()
006061c0+ near <S_command near * near >::C_vector::~C_vector()
00606220+ S_command near * near & near <S_command near * near >::C_vector::operator []( int )
00606250+ void near <S_command near * near >::C_vector::clear()
006062a0+ int unsigned near <S_command near * near >::C_vector::size() const
006067b0+ near C_human::~C_human()
00606d90+ void near C_human::ClrProgram()
00607070+ near C_human::S_watch_actor::S_watch_actor()
006070a0+ near C_human::S_watch_actor::S_watch_actor( C_actor near *, E_RELATION )
00607130+ near C_human::S_watch_actor::operator C_actor near * () const
00607160+ near <C_human::S_watch_actor near >::C_vector::~C_vector()
006071c0+ C_human::S_watch_actor near & near <C_human::S_watch_actor near >::C_vector::operator []( int )
006071f0+ void near <C_human::S_watch_actor near >::C_vector::clear()
00607240+ void near <C_human::S_watch_actor near >::C_vector::fast_erase( int )
006072c0+ void near <C_human::S_watch_actor near >::C_vector::push_back( C_human::S_watch_actor const near & )
006073b0+ int unsigned near <C_human::S_watch_actor near >::C_vector::size() const
006073e0+ bool near C_human::void near WatchHumans( int, float )::.2::S_hlp::cb( C_actor near *, long unsigned )
00607890+ I3DENUMRET near C_human::bool near UseInvItem( int near &, bool )::.8::S_hlp::cbEnum( I3D_frame near *, long unsigned )
00607940+ int unsigned near <C_human::C_actor near * near FindUseItem( int near * )::.0::S_help::S_a near,<0,0>::__alloc near >::simple_alloc::chunk()
00607970+ void near <C_human::C_actor near * near FindUseItem( int near * )::.0::S_help::S_a near,<0,0>::__alloc near >::simple_alloc::deallocate( C_actor::FindUseItem near * near .0( int near * )::.0::S_help::S_a near *, int unsigned )
00607a10+ bool near C_human::C_actor near * near FindUseItem( int near * )::.0::S_help::cbEnum( FindUseItem near *, long unsigned )
005a9c40+ bool near C_movement::FindPath( C_checkpoint near * near *, long unsigned, int, int )
005aa190+ bool near C_movement::FindPath( S_vector const near &, S_vector const near &, I3D_frame near *, E_CP_TYPE )
005ab470+ bool near C_movement::Recompute( I3D_frame near * )
005ac0b0+ C_actor near * near C_human::FindUseItem( int near * )
00694230+ bool const near C_actor::long unsigned near cbProc( long unsigned, long unsigned, long unsigned )::.12::S_hlp::I3DENUMRET near cbVol( I3D_frame near *, long unsigned )::.0::actor_moving[]
00608a70+ bool near C_human::void near ApplyShootMagnet( S_vector const near &, ApplyShootMagnet near &, flo::.0::S_hlp::cbEnum( C_actor near *, long unsigned )
00694250+ char unsigned const near C_human::bool near CheckItemUsePose()::.0::stay_mask[]
00694260+ bool const near C_human::void near PrepareFrontCmd( int near & )::.2::rwh[]
00694270+ int const near C_human::void near WatchHumans( int, float )::.n::body_part_watch_indx[]
00608b40+ bool near C_human::void near ProcessProgram( int, C_net_out_msg near & )::.1c::S_hlp::cbE( C_actor near *, long unsigned )
005ac8d0+ bool near C_human::PlayAnim( int, bool, bool )
005ad980+ void near C_human::ApplyShootMagnet( S_vector const near &, S_vector near &, float )
005adab0+ bool near C_human::UseItem( int near &, bool, S_vector const near *, long unsigned )
005b0840+ void near C_human::ProcessProgram( int, C_net_out_msg near & )
006942a0+ float const near C_human::bool near TurnedToDir( S_vector const near &, bool near &, int near &, bool nea::.0::ref_angle1[]
006942b0+ char unsigned const near C_human::bool near CheckMoveMode()::.0::stay_mask[]
00609470+ bool near C_human::long unsigned near cbProc( long unsigned, long unsigned, long unsigned )::.70::S_hlp::cbAct( C_actor near *, long unsigned )
00609750+ I3DENUMRET near C_human::long unsigned near cbProc( long unsigned, long unsigned, long unsigned )::.70::S_hlp::bool near cbAct( C_actor near *, long unsigned )::.4::S_hlp::cbP( I3D_frame near *, long unsigned )
00609880+ I3DENUMRET near C_human::long unsigned near cbProc( long unsigned, long unsigned, long unsigned )::.aj::S_hlp::cb( I3D_frame near *, long unsigned )
006098d0+ bool near C_human::long unsigned near cbProc( long unsigned, long unsigned, long unsigned )::.bt::S_hlp::cbE( C_actor near *, long unsigned )
005d7620+ long unsigned near C_human::Tick( int, C_net_out_msg near & )
005da5e0+ RotateXMatrix_
005da7c0+ long unsigned near C_human::cbProc( long unsigned, long unsigned, long unsigned )
005eb6f0+ int near Key2GKey( char )
005eb750+ bool near operator ==( C_actor const near &, E_ACTOR_TYPE )
005eb7a0+ near C_player::C_player()
005ebf50+ near C_player::~C_player()
005ec7c0+ bool near IsAcceleration( long unsigned )
005ec800+ long unsigned near C_player::cbProc( long unsigned, long unsigned, long unsigned )
005f1e00+ void near C_player::NetIn( long unsigned, C_net_in_msg near &, C_net_out_msg near & )
00609970+ bool near C_player::long unsigned near Tick( int, C_net_out_msg near & )::.3m::S_hlp::cbEnum( C_actor near *, long unsigned )
0060a180+ long unsigned const near & near Max( long unsigned const near &, long unsigned const near & )
0060a1c0+ void near destroy( C_human::C_actor near * near FindUseItem( int near * )::.0::S_help::S_a near * )
0060a1f0+ void near construct( C_human::C_actor near * near FindUseItem( int near * )::.0::S_help::S_a near *, C_actor::FindUseItem near * near .0( int near * )::.0::S_help::S_a const near & )
0060a270+ void near destroy( C_inventory::S_item near *, C_inventory::S_item near * )
0060a300+ void near destroy( C_cp_grid_element near *, C_cp_grid_element near * )
0060a390+ C_actor near * const near * near find_if( C_actor near * const near *, C_actor near * const near *, <<C_actor near * near,E_ACTOR_TYPE near >::deref_equal_to near >::binder2nd )
0060a430+ C_actor::FindUseItem near * near .0( int near * )::.0::S_help::S_a near * near min_element( C_human::C_actor near * near FindUseItem( int near * )::.0::S_help::S_a near *, C_actor::FindUseItem near * near .0( int near * )::.0::S_help::S_a near * )
0060a4c0+ <C_actor::FindUseItem near * near .0( int near * )::.0::S_help::S_a near,<0,0>::C_human near >::__vector near & near <C_human::C_actor near * near FindUseItem( int near * )::.0::S_help::S_a near,<0,0>::__alloc near >::__vector::operator =( <C_actor::FindU
0060b090+ void near <C_human::C_actor near * near FindUseItem( int near * )::.0::S_help::S_a near,<0,0>::__alloc near >::__vector::insert_aux( C_actor::FindUseItem near * near .0( int near * )::.0::S_help::S_a near *, C_actor::FindUseItem near * near .0( int near *
0060b9f0+ void near <C_human::C_actor near * near FindUseItem( int near * )::.0::S_help::S_a near,<0,0>::__alloc near >::__vector::insert( C_actor::FindUseItem near * near .0( int near * )::.0::S_help::S_a near *, int unsigned, C_actor::FindUseItem near * near .0(
0060c740+ void near <C_human::C_actor near * near FindUseItem( int near * )::.0::S_help::S_a near,<0,0>::__alloc near >::__vector::insert( C_actor::FindUseItem near * near .0( int near * )::.0::S_help::S_a near *, C_actor::FindUseItem near * near .0( int near * )::
0060d6e0+ C_inventory::S_item near * near __copy_t( C_inventory::S_item const near *, C_inventory::S_item const near *, C_inventory::S_item near *, __false_type )
0060d760+ C_actor::FindUseItem near * near .0( int near * )::.0::S_help::S_a near * near value_type( C_human::C_actor near * near FindUseItem( int near * )::.0::S_help::S_a const near * )
0060d790+ void near __destroy( C_human::C_actor near * near FindUseItem( int near * )::.0::S_help::S_a near *, C_actor::FindUseItem near * near .0( int near * )::.0::S_help::S_a near *, C_actor::FindUseItem near * near .0( int near * )::.0::S_help::S_a near * )
0060d800+ C_actor::FindUseItem near * near .0( int near * )::.0::S_help::S_a near * near __array_uninitialized_copy_aux( C_human::C_actor near * near FindUseItem( int near * )::.0::S_help::S_a const near *, C_actor::FindUseItem near * near .0( int near * )::.0::S_h
0060d8e0+ void near __introsort_loop( C_player::long unsigned near Tick( int, C_net_out_msg near & )::.3m::S_a near *, C_net_out_msg::long unsigned near .3m( int, Tick near & )::.3m::S_a near *, C_net_out_msg::long unsigned near .3m( int, Tick near & )::.3m::S_a ne
0060dbb0+ void near __final_insertion_sort( C_player::long unsigned near Tick( int, C_net_out_msg near & )::.3m::S_a near *, C_net_out_msg::long unsigned near .3m( int, Tick near & )::.3m::S_a near * )
0060dc40+ void near __destroy_aux( C_human::C_actor near * near FindUseItem( int near * )::.0::S_help::S_a near *, C_actor::FindUseItem near * near .0( int near * )::.0::S_help::S_a near *, __false_type )
0060dc90+ C_net_out_msg::long unsigned near .3m( int, Tick near & )::.3m::S_a near * near __unguarded_partition( C_player::long unsigned near Tick( int, C_net_out_msg near & )::.3m::S_a near *, C_net_out_msg::long unsigned near .3m( int, Tick near & )::.3m::S_a nea
0060dd90+ void near __insertion_sort( C_player::long unsigned near Tick( int, C_net_out_msg near & )::.3m::S_a near *, C_net_out_msg::long unsigned near .3m( int, Tick near & )::.3m::S_a near * )
0060dee0+ void near __partial_sort( C_player::long unsigned near Tick( int, C_net_out_msg near & )::.3m::S_a near *, C_net_out_msg::long unsigned near .3m( int, Tick near & )::.3m::S_a near *, C_net_out_msg::long unsigned near .3m( int, Tick near & )::.3m::S_a near
0060e120+ void near __unguarded_insertion_sort_aux( C_player::long unsigned near Tick( int, C_net_out_msg near & )::.3m::S_a near *, C_net_out_msg::long unsigned near .3m( int, Tick near & )::.3m::S_a near *, C_net_out_msg::long unsigned near .3m( int, Tick near &
0060e180+ int near * near distance_type( C_player::long unsigned near Tick( int, C_net_out_msg near & )::.3m::S_a const near * )
0060e1b0+ void near __pop_heap( C_player::long unsigned near Tick( int, C_net_out_msg near & )::.3m::S_a near *, C_net_out_msg::long unsigned near .3m( int, Tick near & )::.3m::S_a near *, C_net_out_msg::long unsigned near .3m( int, Tick near & )::.3m::S_a near *,
0060e210+ void near __unguarded_linear_insert( C_player::long unsigned near Tick( int, C_net_out_msg near & )::.3m::S_a near *, C_net_out_msg::long unsigned near .3m( int, Tick near & )::.3m::S_a )
0060e290+ void near __make_heap( C_player::long unsigned near Tick( int, C_net_out_msg near & )::.3m::S_a near *, C_net_out_msg::long unsigned near .3m( int, Tick near & )::.3m::S_a near *, C_net_out_msg::long unsigned near .3m( int, Tick near & )::.3m::S_a near *,
0060e330+ void near __adjust_heap( C_player::long unsigned near Tick( int, C_net_out_msg near & )::.3m::S_a near *, int, int, C_net_out_msg::long unsigned near .3m( int, Tick near & )::.3m::S_a )
0060e430+ random_access_iterator_tag near iterator_category( C_player::long unsigned near Tick( int, C_net_out_msg near & )::.3m::S_a const near * )
0060e460+ C_net_out_msg::long unsigned near .3m( int, Tick near & )::.3m::S_a near * near __copy_backward( C_player::long unsigned near Tick( int, C_net_out_msg near & )::.3m::S_a near *, C_net_out_msg::long unsigned near .3m( int, Tick near & )::.3m::S_a near *, C
0060e4c0+ void near __push_heap( C_player::long unsigned near Tick( int, C_net_out_msg near & )::.3m::S_a near *, int, int, C_net_out_msg::long unsigned near .3m( int, Tick near & )::.3m::S_a )
0060e570+ near C_enemy::~C_enemy()
0060ea10+ near C_player::long unsigned near Tick( int, C_net_out_msg near & )::.3m::S_hlp::S_hlp()
0060eaa0+ near C_player::long unsigned near Tick( int, C_net_out_msg near & )::.3m::S_hlp::~S_hlp()
0060eb20+ near <C_actor near * near,E_ACTOR_TYPE near,bool near >::binary_function::binary_function( <C_actor near * near,E_ACTOR_TYPE near,bool near >::binary_function const near & )
0060eb50+ near C_human::void near ProcessProgram( int, C_net_out_msg near & )::.1c::S_hlp::S_hlp()
0060ebc0+ near C_human::void near ProcessProgram( int, C_net_out_msg near & )::.1c::S_hlp::~S_hlp()
0060ec40+ near C_human::C_actor near * near FindUseItem( int near * )::.0::S_help::S_help()
0060ecf0+ near C_human::C_actor near * near FindUseItem( int near * )::.0::S_help::~S_help()
0060eee0+ near C_human::C_actor near * near FindUseItem( int near * )::.0::S_help::S_a::S_a( C_actor::FindUseItem near * near .0( int near * )::.0::S_help::S_a const near & )
0060ef30+ near C_follow_formation::~C_follow_formation()
0060eff0+ near C_movement::~C_movement()
005f23a0+ long unsigned near C_player::Tick( int, C_net_out_msg near & )
005ff620+ near C_enemy::C_enemy()
005ffa10+ long unsigned near C_enemy::cbProc( long unsigned, long unsigned, long unsigned )
00600310+ long unsigned near C_enemy::Tick( int, C_net_out_msg near & )
00601450* C_actor near * near C_mission::CreateActor( int, long unsigned )
006987a8+ long unsigned near C_player::wait_but_release
Module: actors1.obj(F:\H&D\_SRC\actors1.cpp)
00621f60+ near S_signal_data::S_signal_data()
00621fa0+ void near C_mission::SetState( E_MISSION_STATE )
0060f1d0* C_actor near * near MakeParticle( char const near *, char const near *, S_vector const near &, I3D_frame near *, S_vector const near * )
0060f380* bool near ChangeFace( I3D_frame near *, int, bool )
006100f0+ bool near PlaySound( char const near *, I3D_frame near *, float, float, float, bool )
00610530* void near PlaySound( char const near *, S_vector const near &, float, float )
006106f0* bool near PlaySoundGlobal( char const near * )
00621fd0+ near C_texture_shift::~C_texture_shift()
00622090+ long unsigned near C_texture_shift::cbProc( long unsigned, long unsigned, long unsigned )
006221d0+ long unsigned near C_texture_shift::Tick( int, C_net_out_msg near & )
00622230+ near C_gun_shoot::~C_gun_shoot()
00622380+ long unsigned near C_gun_shoot::Tick( int, C_net_out_msg near & )
00623cc0+ near C_time_bomb::~C_time_bomb()
00623d70+ long unsigned near C_time_bomb::cbProc( long unsigned, long unsigned, long unsigned )
006241e0+ long unsigned near C_time_bomb::Tick( int, C_net_out_msg near & )
006243a0+ near C_random_gen::~C_random_gen()
00624460+ long unsigned near C_random_gen::cbProc( long unsigned, long unsigned, long unsigned )
00624590+ long unsigned near C_random_gen::Tick( int, C_net_out_msg near & )
006246b0+ I3DENUMRET near C_random_gen::long unsigned near Tick( int, C_net_out_msg near & )::.4::S_hlp::cbEnum( I3D_frame near *, long unsigned )
00624700+ long unsigned near C_rocket::cbProc( long unsigned, long unsigned, long unsigned )
006247e0+ long unsigned near C_rocket::Tick( int, C_net_out_msg near & )
00624e60+ near C_cannon::C_cannon()
00624f60+ near C_cannon::~C_cannon()
00624ff0+ long unsigned near C_cannon::cbProc( long unsigned, long unsigned, long unsigned )
00626560+ long unsigned near C_cannon::Tick( int, C_net_out_msg near & )
006265b0+ near C_particle::C_particle()
00626610+ near C_particle::~C_particle()
006266a0+ I3DENUMRET near C_particle::near ~()::.1::S_hlp::cbLight( I3D_frame near *, long unsigned )
006266e0+ I3DENUMRET near C_particle::long unsigned near cbProc( long unsigned, long unsigned, long unsigned )::.7::S_hlp::cbLight( I3D_frame near *, long unsigned )
00626720+ near C_gun_hole::C_gun_hole()
00626790+ long unsigned near C_gun_hole::cbProc( long unsigned, long unsigned, long unsigned )
006269f0+ long unsigned near C_gun_hole::Tick( int, C_net_out_msg near & )
00626ae0+ near C_grenade::C_grenade()
00626b70+ near C_grenade::~C_grenade()
00626bf0+ bool near C_grenade::long unsigned near Tick( int, C_net_out_msg near & )::.11::S_h::cbEnum( C_actor near *, long unsigned )
00626d70+ near C_flare::C_flare()
006112c0+ long unsigned near C_particle::Tick( int, C_net_out_msg near & )
00611390+ long unsigned near C_particle::cbProc( long unsigned, long unsigned, long unsigned )
00611ae0* bool near FlyColResp( S_vector const near &, float, I3D_frame near * )
00611b40+ long unsigned near C_grenade::Tick( int, C_net_out_msg near & )
00612790+ long unsigned near C_grenade::cbProc( long unsigned, long unsigned, long unsigned )
00627080+ long unsigned near C_mine::Tick( int, C_net_out_msg near & )
00627120+ bool near C_mine::long unsigned near Tick( int, C_net_out_msg near & )::.4::S_h::cbEnum( C_actor near *, long unsigned )
006272a0+ near C_resource::C_resource()
00627310+ near C_resource::~C_resource()
006273c0+ near C_door::C_door()
006274b0+ near C_door::~C_door()
006275b0+ long unsigned near C_door::cbProc( long unsigned, long unsigned, long unsigned )
00628e70+ long unsigned near C_explosion::cbProc( long unsigned, long unsigned, long unsigned )
00629040+ long unsigned near C_explosion::Tick( int, C_net_out_msg near & )
00629550+ I3DENUMRET near C_explosion::near( long unsigned )::.2::S_hlp::cbPrt( I3D_frame near *, long unsigned )
00629a20+ I3DENUMRET near C_explosion::long unsigned near cbProc( long unsigned, long unsigned, long unsigned )::.3::S_hlp::cbLight( I3D_frame near *, long unsigned )
00629b00+ bool near C_explosion::long unsigned near Tick( int, C_net_out_msg near & )::.4::S_hlp1::cbAct( C_actor near *, long unsigned )
00629d00+ I3DENUMRET near C_explosion::long unsigned near Tick( int, C_net_out_msg near & )::.2::S_hlp::cbPrt( I3D_frame near *, long unsigned )
00629d60+ I3DENUMRET near C_explosion::long unsigned near Tick( int, C_net_out_msg near & )::.c::S_hlp::cbLight( I3D_frame near *, long unsigned )
00629db0+ int unsigned near <I3D_frame near * near,<0,0>::__alloc near >::simple_alloc::chunk()
00612d60+ long unsigned near C_flare::Tick( int, C_net_out_msg near & )
006135b0+ long unsigned near C_flare::cbProc( long unsigned, long unsigned, long unsigned )
006137a0+ long unsigned near C_mine::cbProc( long unsigned, long unsigned, long unsigned )
00613a30+ long unsigned near C_resource::cbProc( long unsigned, long unsigned, long unsigned )
006141a0+ long unsigned near C_door::Tick( int, C_net_out_msg near & )
00629de0+ I3DENUMRET near C_version::void near SetVersion( int )::.0::S_hlp::cbPrt( I3D_frame near *, long unsigned )
00629e30+ void near <C_automobil::S_tx_shift near >::C_vector::clear()
00629e80+ long unsigned near C_automobil::cbEngine( I3D_frame near *, FRM_CALLBACK_MESSAGE, long unsigned, long unsigned )
00629f70+ near C_automobil::~C_automobil()
0062a0e0+ I3DENUMRET near C_automobil::void near ParticleOn( bool, I3D_frame near * )::.0::S_hlp::cbPrt( ParticleOn near *, long unsigned )
0069ae50+ S_vector const near C_automobil::void near SetWheelTurn( float )::.0::axis
006144c0+ void near C_version::SetVersion( int )
00614c00+ void near C_version::AddResist()
00614c50+ near C_version::C_version( E_ACTOR_TYPE )
00614d20+ near C_version::~C_version()
00614ec0+ long unsigned near C_version::cbProc( long unsigned, long unsigned, long unsigned )
006159c0+ long unsigned near C_version::Tick( int, C_net_out_msg near & )
0062a130+ I3DENUMRET near C_automobil::long unsigned near cbProc( long unsigned, long unsigned, long unsigned )::.u::S_hlp::cbO( I3D_frame near *, long unsigned )
0062a310+ I3DENUMRET near C_automobil::long unsigned near cbProc( long unsigned, long unsigned, long unsigned )::.49::S_hlp::cbEnum( I3D_frame near *, long unsigned )
0062a360+ void near C_automobil::long unsigned near Tick( int, C_net_out_msg near & )::.11::S_hlp::MobilColResp( S_vector const near &, float, C_automobil const near &, C_automobil near &, float, I3D_volume near *, S_vector near * )
0062a7e0+ long unsigned near C_auto_cannon::cbProc( long unsigned, long unsigned, long unsigned )
00637f50+ long unsigned near C_auto_cannon::Tick( int, C_net_out_msg near & )
00637fd0+ near C_detector::C_detector()
00638060+ near C_detector::~C_detector()
00638120+ long unsigned near C_detector::cbProc( long unsigned, long unsigned, long unsigned )
006390c0+ long unsigned near C_detector::Tick( int, C_net_out_msg near & )
0063a7d0+ I3DENUMRET near C_detector::void near PerformActions()::.g::S_hlp::cbEnum( I3D_frame near *, long unsigned )
0063a820+ bool near C_detector::long unsigned near Tick( int, C_net_out_msg near & )::.h::S_hlp::cbEnum( C_actor near *, long unsigned )
0063aba0+ near C_ladder::C_ladder()
0063abf0+ long unsigned near C_ladder::cbProc( long unsigned, long unsigned, long unsigned )
0063ae50+ long unsigned near C_kill_anim::cbAnim( I3D_frame near *, FRM_CALLBACK_MESSAGE, long unsigned, long unsigned )
0063aec0+ near C_kill_anim::C_kill_anim()
0063af20+ long unsigned near C_kill_anim::Tick( int, C_net_out_msg near & )
0063b0f0+ I3DENUMRET near C_kill_anim::long unsigned near Tick( int, C_net_out_msg near & )::.3::S_hlp::cbVol( I3D_frame near *, long unsigned )
0063b130+ I3DENUMRET near C_kill_anim::long unsigned near Tick( int, C_net_out_msg near & )::.6::S_hlp::cbVol( I3D_frame near *, long unsigned )
0063b270+ void near C_kill_anim::long unsigned near Tick( int, C_net_out_msg near & )::.6::S_hlp::ColRespKill( S_vector const near &, float, C_kill_anim const near &, C_kill_anim near &, float, I3D_volume near *, S_vector near * )
0063b330+ void near destroy( I3D_frame near * near * )
0063b350+ void near construct( I3D_frame near * near *, I3D_frame near * const near & )
0063b3b0+ <I3D_frame near * near,<0,0>::__alloc near >::__vector near & near <I3D_frame near * near,<0,0>::__alloc near >::__vector::operator =( <I3D_frame near * near,<0,0>::__alloc near >::__vector const near & )
0063bfa0+ void near <I3D_frame near * near,<0,0>::__alloc near >::__vector::insert_aux( I3D_frame near * near *, I3D_frame near * const near & )
0063c880+ void near <I3D_frame near * near,<0,0>::__alloc near >::__vector::insert( I3D_frame near * near *, int unsigned, I3D_frame near * const near & )
0063d5d0+ void near <I3D_frame near * near,<0,0>::__alloc near >::__vector::insert( I3D_frame near * near *, I3D_frame near * const near *, I3D_frame near * const near * )
0063e590+ I3D_frame near * near * near __array_uninitialized_copy_aux( I3D_frame near * const near *, I3D_frame near * const near *, I3D_frame near * near *, __false_type )
0063e650+ void near __destroy_aux( I3D_frame near * near *, I3D_frame near * near *, __false_type )
0063e690+ near C_kill_anim::~C_kill_anim()
0063e6f0+ near C_ladder::~C_ladder()
0063e750+ near C_auto_cannon::~C_auto_cannon()
0063e940+ near C_automobil::S_wheel::S_wheel()
0063e970+ near C_explosion::~C_explosion()
0063e9d0+ near C_mine::~C_mine()
0063ea30+ near C_flare::~C_flare()
0063ea90+ near C_gun_hole::~C_gun_hole()
0063eaf0+ near C_rocket::~C_rocket()
0069ae5c+ C_actor near * near C_kill_anim::long unsigned near Tick( int, C_net_out_msg near & )::.6::a
006944f8+ C_table_template near templ_automobil
006159f0+ long unsigned near C_automobil::cbProc( long unsigned, long unsigned, long unsigned )
0061a730+ long unsigned near C_automobil::Tick( int, C_net_out_msg near & )
0061e780* C_actor near * near C_mission::CreateActor1( int, long unsigned )
00694848+ C_table_template near templ_detector
Module: credits.obj(F:\H&D\_SRC\credits.cpp)
006400c0+ int unsigned near <C_credits::S_text_line near,<0,0>::__alloc near >::simple_alloc::chunk()
0063eb50+ near C_credits::C_credits( S_scrolltext_style near *, char const near * )
0063ed20+ near C_credits::~C_credits()
0063f080+ void near C_credits::Tick( int )
0063ff00+ bool near C_credits::IsEnd()
0063ff90* C_credits near * near CreditsCreate( S_scrolltext_style near *, char const near * )
006400f0+ void near destroy( C_credits::S_text_line near * )
00640120+ void near construct( C_credits::S_text_line near *, C_credits::S_text_line const near & )
006401c0+ <C_credits::S_text_line near,<0,0>::__alloc near >::__vector near & near <C_credits::S_text_line near,<0,0>::__alloc near >::__vector::operator =( <C_credits::S_text_line near,<0,0>::__alloc near >::__vector const near & )
00640da0+ void near <C_credits::S_text_line near,<0,0>::__alloc near >::__vector::insert_aux( C_credits::S_text_line near *, C_credits::S_text_line const near & )
00641740+ void near <C_credits::S_text_line near,<0,0>::__alloc near >::__vector::insert( C_credits::S_text_line near *, int unsigned, C_credits::S_text_line const near & )
006424a0+ void near <C_credits::S_text_line near,<0,0>::__alloc near >::__vector::insert( C_credits::S_text_line near *, C_credits::S_text_line const near *, C_credits::S_text_line const near * )
00643450+ C_credits::S_text_line near * near __array_uninitialized_copy_aux( C_credits::S_text_line const near *, C_credits::S_text_line const near *, C_credits::S_text_line near *, __false_type )
00643550+ C_credits::S_text_line near * near __copy_d( C_credits::S_text_line const near *, C_credits::S_text_line const near *, C_credits::S_text_line near *, int near * )
006435b0+ void near __destroy_aux( C_credits::S_text_line near *, C_credits::S_text_line near *, __false_type )
00640010* void near CreditsDestroy( C_credits near * )
00640050* void near CreditsTick( C_credits near *, int )
00640080* bool near CreditsIsEnd( C_credits near * )
Module: key_name.obj(F:\H&D\_SRC\key_name.cpp)
00694f3c* char const near * near key_names[]
Module: map_man.obj(F:\H&D\_SRC\map_man.cpp)
00658700+ void near I3D_anim_vector_tcb::Clear()
00658730+ S_vector near & near S_vector::operator *=( float )
00658780+ void near S_vector::Normalize()
00658860 long unsigned near C_string::C_str_base::Count() const
00658890+ <int near >::C_vector near & near <int near >::C_vector::operator =( <int near >::C_vector const near & )
006589d0+ void near <int near >::C_vector::fast_erase( int )
00658a50+ void near <I3D_model near * near >::C_vector::clear()
00658aa0+ near <C_actor near * near >::C_vector::C_vector()
00658af0+ near <C_actor near * near >::C_vector::C_vector( <C_actor near * near >::C_vector const near & )
00658c60+ near <C_actor near * near >::C_vector::~C_vector()
00658cc0 near C_ease_interpolator::C_ease_interpolator()
00658d30+ bool near int near PlayerSwitch( bool, int )::.0::S_hlp::cbGetPlrs( C_actor near *, long unsigned )
00658e30+ near <C_actor near * near >::C_sort_list::C_sort_list()
00658e80+ near <C_actor near * near >::C_sort_list::~C_sort_list()
00658ee0+ C_map_manager::S_prg_item_icon near & near <C_map_manager::S_prg_item_icon near >::C_vector::operator []( int )
00658f10+ void near <C_map_manager::S_prg_item_icon near >::C_vector::clear()
00658f60+ <int near >::C_vector near & near <<int near >::C_vector near >::C_vector::operator []( int )
00658f90+ void near <<int near >::C_vector near >::C_vector::clear()
00658fe0+ int unsigned near <<int near >::C_vector near >::C_vector::size() const
00659010+ C_map_actor near * near & near <C_map_actor near * near >::C_vector::operator []( int )
00659040+ void near <C_map_actor near * near >::C_vector::clear()
00659090+ int unsigned near <C_map_actor near * near >::C_vector::size() const
006590c0+ void near C_map_manager::PlaySoundA( E_MAP_SOUND )
00659130+ void near C_map_manager::DestroyHint()
00659190+ void near C_map_manager::ShowFloor( int, bool )
006594c0+ void near C_map_manager::DestroyFltMsg()
00659650+ C_map_actor near * near C_map_manager::FindActor( int )
00659730+ C_map_actor near * near C_map_manager::FindActiveActor()
00659810+ near C_map_manager::C_map_manager()
00659c00+ near C_map_manager::~C_map_manager()
00659d90+ near <short unsigned near >::C_vector::C_vector()
00659de0+ near <short unsigned near >::C_vector::C_vector( <short unsigned near >::C_vector const near & )
00659f50+ near <short unsigned near >::C_vector::~C_vector()
00659fb0+ short unsigned const near & near <short unsigned near >::C_vector::operator []( int ) const
00659fe0+ void near <short unsigned near >::C_vector::clear()
0065a030+ void near <short unsigned near >::C_vector::reserve( int unsigned )
0065a0d0+ int unsigned near <short unsigned near >::C_vector::size() const
0065a100+ bool near C_map_manager::bool near Activate( bool )::.2::S_help::cbEnum( C_actor near *, long unsigned )
00695450+ long unsigned const near C_map_manager::void near Tick( int )::.e::colors[]
0069ae78+ int near C_map_manager::void near Tick( int )::.e::col_indx
00643940* int near PlayerSwitch( bool, int )
00644240+ bool near C_map_manager::Init()
00646970+ bool near C_map_manager::Activate( bool )
0064acc0+ void near C_map_manager::Close()
0064b0d0* void near DrawMapConnections()
0064b830* void near RenderMap()
0064b870* void near CloseMap()
0065a270+ double const near & near Min( double const near &, double const near & )
0065a2c0+ char const near * near find( char const near *, char const near *, char const near & )
00695460+ long unsigned const near C_map_manager::void near Tick( int )::.i::colors[]
0069ae7c+ int near C_map_manager::void near Tick( int )::.i::col_indx
0064b900* void near MapAction( long unsigned, int, int, int, int near &, int near &, char unsigned, char, long unsigned )
00658580* bool near SetMapMode()
00658660+ void near ExitMapMode()
Module: font.obj(F:\H&D\_SRC\font.cpp)
0065b150+ near auto_kill_def::~auto_kill_def()
00698954* short unsigned near fontwidth
00698956* short unsigned near fontheight
00698958+ short unsigned near fontspacing
0069895c+ C_spritemask near * near fontaddy
0065a380+ short unsigned near LetterFit( char unsigned, char unsigned, short )
0065a5c0* bool near SetFont( void near * )
0065ae70* void near BuildSpaceTable( char const near *, short near *, int )
Module: briefing.obj(F:\H&D\_SRC\briefing.cpp)
0065b520 char near & near C_string::operator []( int )
0065b6a0 char unsigned near & near <char unsigned near >::C_vector::operator []( int )
0065b6d0 void near <char unsigned near >::C_vector::pop_back()
0065b730 long unsigned near & near <long unsigned near,<long unsigned near >::vector near >::stack::top()
0065b780 void near <long unsigned near,<long unsigned near >::vector near >::stack::push( long unsigned const near & )
0065b830 void near <long unsigned near,<long unsigned near >::vector near >::stack::pop()
0065b870+ void near <C_briefing1::S_key near >::C_vector::clear()
0065b8c0+ void near <S_fade_color near >::C_fade::Stop()
0065b8f0+ long unsigned near C_briefing1::cbCBox( I3D_frame near *, FRM_CALLBACK_MESSAGE, long unsigned, long unsigned )
0065d010+ near C_briefing1::C_briefing1()
0065d210+ bool near C_briefing1::Init( char const near *, bool )
0065f270+ near C_briefing1::~C_briefing1()
0065f6f0+ bool near C_briefing1::IsEnd() const
0065f730+ bool near C_briefing1::IsDuringGame() const
0065f770+ void near C_briefing1::Tick( char, int, C_net_out_msg near & )
00660e40+ void near C_briefing1::Render()
00660e80+ void near C_briefing1::Advance()
00660ea0+ void near C_briefing1::NetIn( long unsigned, C_net_in_msg near &, C_net_out_msg near & )
00662050+ near C_briefing1::S_key::S_key()
006620d0+ near C_briefing1::S_key::~S_key()
0065b1e0+ int near ReadString( char near * near &, char near * )
0065b2d0+ int near ReadFloat( char near * near &, float near & )
0065b320* C_briefing near * near CreateBriefing()
Module: net.obj(F:\H&D\_SRC\net.cpp)
00662ae0+ near C_net_in_msg::~C_net_in_msg()
006621b0* void near net_PlrIn( I_net near *, void near *, long unsigned, long unsigned, long unsigned, long unsigned )
Module: campanim.obj(F:\H&D\_SRC\campanim.cpp)
00662e50+ long unsigned near C_camp_anim1::cbCBox( I3D_frame near *, FRM_CALLBACK_MESSAGE, long unsigned, long unsigned )
00662ed0+ near C_camp_anim1::C_camp_anim1()
00662f90+ bool near C_camp_anim1::Init( int, bool )
00663a40+ near C_camp_anim1::~C_camp_anim1()
00663be0+ bool near C_camp_anim1::IsEnd() const
00663c20+ bool near C_camp_anim1::IsBeforeGame() const
00663c60+ void near C_camp_anim1::Tick( char, int, C_net_out_msg near & )
00664990+ void near C_camp_anim1::Render()
006649d0+ void near C_camp_anim1::NetIn( long unsigned, C_net_in_msg near &, C_net_out_msg near & )
00665b90+ void near C_camp_anim1::Notify( I3D_frame near *, long unsigned, long unsigned )
00665bd0+ I3DENUMRET near C_camp_anim1::bool near Init( int, bool )::.0::S_dummy::cbEnum1( I3D_frame near *, long unsigned )
00665c10+ I3DENUMRET near C_camp_anim1::bool near Init( int, bool )::.0::S_dummy::cbEnum( I3D_frame near *, long unsigned )
00665c60+ near C_the_end1::C_the_end1()
00665d00+ bool near C_the_end1::Init()
00666ae0+ near C_the_end1::~C_the_end1()
00666c30+ bool near C_the_end1::IsEnd() const
00666c70+ void near C_the_end1::Tick( char, int )
00666db0+ void near C_the_end1::Render()
00666df0+ I3DENUMRET near C_the_end1::bool near Init()::.0::S_dummy::cbEnum1( I3D_frame near *, long unsigned )
00666e30+ I3DENUMRET near C_the_end1::bool near Init()::.0::S_dummy::cbEnum( I3D_frame near *, long unsigned )
00666e80+ long unsigned near C_logos_anim1::cbCBox( I3D_frame near *, FRM_CALLBACK_MESSAGE, long unsigned, long unsigned )
00666ee0+ near C_logos_anim1::C_logos_anim1()
00666f50+ bool near C_logos_anim1::Init()
00667510+ near C_logos_anim1::~C_logos_anim1()
006675f0+ bool near C_logos_anim1::IsEnd() const
00667630+ void near C_logos_anim1::Tick( int )
00667680+ void near C_logos_anim1::Render()
006676c0+ void near C_logos_anim1::Notify( I3D_frame near *, long unsigned, long unsigned )
00662bd0* C_camp_anim near * near CreateCampAnim()
00662cd0* C_the_end near * near CreateTheEnd()
00662db0* C_logos_anim near * near CreateLogosAnim()
00698970+ C_credits near * near credits
Module: crash.obj(F:\H&D\_SRC\crash.cpp)
0066c0d0+ int near ios::fail() const
0066c100+ int near ios::eof() const
0066c130+ bool near C_string::Match( C_string const near & ) const
0066c310+ void near fstream::open( char const near *, int, int )
0066c340+ bool near C_cache::open( char const near *, E_CACHE_MODE )
0066c4e0+ void near C_cache::close()
0066c560+ int unsigned near C_cache::read( char near *, int unsigned )
0066c670+ C_cache near & near C_cache::getline( char near *, int, char )
0066c8c0+ bool near C_cache::eof() const
0066ca30+ int unsigned near C_cache::filesize() const
0066ca90+ int unsigned near C_cache::tellg() const
0066cb10+ bool near C_cache::fail() const
0066cb90+ near S_module_info::S_function::S_function()
0066cbe0+ near S_module_info::S_function::S_function( S_module_info::S_function const near & )
0066ccb0+ S_module_info::S_function near & near S_module_info::S_function::operator =( S_module_info::S_function const near & )
0066cd60+ near <S_module_info::S_function near >::C_vector::C_vector()
0066cdb0+ near <S_module_info::S_function near >::C_vector::~C_vector()
0066ce10+ <S_module_info::S_function near >::C_vector near & near <S_module_info::S_function near >::C_vector::operator =( <S_module_info::S_function near >::C_vector const near & )
0066d0b0+ S_module_info::S_function near * near <S_module_info::S_function near >::C_vector::begin()
0066d0e0+ S_module_info::S_function near * near <S_module_info::S_function near >::C_vector::end()
0066d110+ S_module_info::S_function const near & near <S_module_info::S_function near >::C_vector::operator []( int ) const
0066d140+ S_module_info::S_function near & near <S_module_info::S_function near >::C_vector::back()
0066d180+ void near <S_module_info::S_function near >::C_vector::clear()
0066d1d0+ void near <S_module_info::S_function near >::C_vector::push_back( S_module_info::S_function const near & )
0066d3d0+ void near <S_module_info::S_function near >::C_vector::reserve( int unsigned )
0066d520+ int unsigned near <S_module_info::S_function near >::C_vector::size() const
0066d550+ near S_module_info::S_module_info()
0066d660+ bool near S_module_info::bool near OpenDebugInfo() const::.9::S_hlp::FindFile( char const near *, C_string const near &, S_module_info near & )
0066dac0+ near <S_module_info near >::C_vector::C_vector()
0066db10+ near <S_module_info near >::C_vector::C_vector( <S_module_info near >::C_vector const near & )
0066dfe0+ near <S_module_info near >::C_vector::~C_vector()
0066e040+ S_module_info const near & near <S_module_info near >::C_vector::operator []( int ) const
0066e070+ void near <S_module_info near >::C_vector::clear()
0066e0c0+ void near <S_module_info near >::C_vector::reserve( int unsigned )
0066e760+ int unsigned near <S_module_info near >::C_vector::size() const
00667700+ int near dlgCrash( void near *, int unsigned, int unsigned, long )
006686b0+ S_module_info const near * near FindModule( void near *, <S_module_info near >::C_vector const near & )
0066e790+ void near sort( S_module_info::S_function near *, S_module_info::S_function near * )
0066e820+ S_module_info::S_function near * near value_type( S_module_info::S_function const near * )
0066e850+ void near __introsort_loop( S_module_info::S_function near *, S_module_info::S_function near *, S_module_info::S_function near *, int )
0066ec50+ void near __final_insertion_sort( S_module_info::S_function near *, S_module_info::S_function near * )
0066ece0+ S_module_info::S_function near * near __unguarded_partition( S_module_info::S_function near *, S_module_info::S_function near *, S_module_info::S_function )
0066eeb0+ void near __insertion_sort( S_module_info::S_function near *, S_module_info::S_function near * )
0066f250+ void near __partial_sort( S_module_info::S_function near *, S_module_info::S_function near *, S_module_info::S_function near *, S_module_info::S_function near * )
0066f750+ void near __unguarded_insertion_sort_aux( S_module_info::S_function near *, S_module_info::S_function near *, S_module_info::S_function near * )
0066f880+ int near * near distance_type( S_module_info::S_function const near * )
0066f8b0+ void near __pop_heap( S_module_info::S_function near *, S_module_info::S_function near *, S_module_info::S_function near *, S_module_info::S_function, int near * )
0066fab0+ void near __unguarded_linear_insert( S_module_info::S_function near *, S_module_info::S_function )
0066fc30+ void near __make_heap( S_module_info::S_function near *, S_module_info::S_function near *, S_module_info::S_function near *, int near * )
0066fdb0+ void near __adjust_heap( S_module_info::S_function near *, int, int, S_module_info::S_function )
00670140+ random_access_iterator_tag near iterator_category( S_module_info::S_function const near * )
00670170+ S_module_info::S_function near * near __copy_backward( S_module_info::S_function near *, S_module_info::S_function near *, S_module_info::S_function near *, random_access_iterator_tag, int near * )
00670260+ void near __push_heap( S_module_info::S_function near *, int, int, S_module_info::S_function )
00670430+ near S_module_info::~S_module_info()
006705c0+ S_module_info near & near S_module_info::operator =( S_module_info const near & )
00670cf0+ near S_module_info::S_function::~S_function()
0066b9d0* int near ExceptHandle( void near * )
Module: c:\cppw\lib386\nt\clib3r.lib(nmalloc)
00670d70* _nmalloc_
00670d70* malloc_
00695730+ ___nheapbeg
00695734+ ___MiniHeapRover
00695738+ ___LargestSizeB4MiniHeapRover
Module: c:\cppw\lib386\nt\clib3r.lib(nfree)
00670e60* _nfree_
00670e60* free_
00698980+ ___MiniHeapFreeRover
Module: c:\cppw\lib386\nt\plib3r.lib(stablcl)
00670f66* __wcpp_4_lcl_register__
Module: c:\cppw\lib386\nt\clib3r.lib(memset)
00670f70* memset_
Module: c:\cppw\lib386\nt\plib3r.lib(dtorarst)
00670f88* __wcpp_4_dtor_array_store__
Module: c:\cppw\lib386\nt\plib3r.lib(opdelarr)
00670fa9* void near operator delete []( void near * )
Module: c:\cppw\lib386\nt\plib3r.lib(opdel)
00670fae* void near operator delete( void near * )
00670fc0+ void near * near spr_alloc( int unsigned )
00671000* void near C_spritemask::Clear( IGraph near *, int, int )
00671040+ int near C_spritemask::Create( IGraph near *, void near *, long unsigned, long unsigned, int, int, long unsigned, char unsigned, long unsigned )
006712a0+ void near C_spritemask::Release()
006712e0* int near C_spritemask::Lock( void near * )
00671350* void near C_spritemask::Unlock( void near * )
00671390+ void near C_spritemask::RemapData( char unsigned near * )
00671480* int near C_spritemask::Scan( IGraph near *, int, int, int, int, int, int, char unsigned )
00671570* bool near C_spritemask::HitTest( int, int )
006716d0* bool near C_spriteset::Open( char const near *, IGraph near *, long unsigned, S_pixelformat near * )
00671c20* void near C_spriteset::Close()
00671ca0* bool near C_spriteset::Save( char const near * )
00671ff0* int near C_spriteset::Init( long unsigned, long unsigned )
00672060* void near C_spriteset::Remap( char unsigned near * )
Module: c:\cppw\lib386\nt\plib3r.lib(opnewarr)
006720f5* void near * near operator new []( int unsigned )
Module: c:\cppw\lib386\nt\clib3r.lib(_strcmp)
00672100* strcmp_
Module: c:\cppw\lib386\nt\clib3r.lib(vsprintf)
006721c4* vsprintf_
Module: c:\cppw\lib386\nt\plib3r.lib(undefed)
006721d9* __wcpp_4_undefed_cdtor__
Module: c:\cppw\lib386\nt\plib3r.lib(ctorarst)
006721eb* __wcpp_4_ctor_array_storage_1m__
006721eb* __wcpp_4_ctor_array_storage_gm__
0067220a* __wcpp_4_ctor_array_storage_1s__
0067220a* __wcpp_4_ctor_array_storage_2s__
0067220a* __wcpp_4_ctor_array_storage_gs__
Module: c:\cppw\lib386\nt\plib3r.lib(stabact)
00672216* __wcpp_4_ctor_array__
Module: c:\cppw\lib386\nt\plib3r.lib(opnewp)
0067224c* void near * near operator new( int unsigned, void near * )
Module: c:\cppw\lib386\nt\clib3r.lib(memmove)
00672250* memmove_
Module: c:\cppw\lib386\nt\clib3r.lib(sprintf)
006722a0* sprintf_
Module: c:\cppw\lib386\nt\clib3r.lib(istable)
00695764* __IsTable
Module: c:\cppw\lib386\nt\clib3r.lib(tolower)
006722d0* tolower_
Module: c:\cppw\lib386\nt\plib3r.lib(opnew)
006722de* void near * near operator new( int unsigned )
00674f50* void near C_spritemask::Draw( IGraph near *, int, int )
00675400+ int near operator !( C_triplet near & )
006754f0+ void near depack_mask_noclip( __anonymous_enum, long unsigned near *, char unsigned near *, char unsigned near *, long unsigned, long unsigned, void near * )
006755b0+ void near depack_mask_noclip( __anonymous_enum, long unsigned near *, short unsigned near *, short unsigned near *, long unsigned, long unsigned, void near * )
00675630+ void near depack_mask_noclip( __anonymous_enum, long unsigned near *, char unsigned (near *)[3], char unsigned (near *)[3], long unsigned, long unsigned, void near * )
006756e0+ void near depack_mask_noclip( __anonymous_enum, long unsigned near *, long unsigned near *, long unsigned near *, long unsigned, long unsigned, void near * )
00675750+ void near depack_mask_clip_left( __anonymous_enum, long unsigned near *, char unsigned near *, char unsigned near *, long unsigned, long unsigned, void near *, long unsigned )
006758c0+ void near depack_mask_clip_left( __anonymous_enum, long unsigned near *, short unsigned near *, short unsigned near *, long unsigned, long unsigned, void near *, long unsigned )
006759d0+ void near depack_mask_clip_left( __anonymous_enum, long unsigned near *, char unsigned (near *)[3], char unsigned (near *)[3], long unsigned, long unsigned, void near *, long unsigned )
00675b10+ void near depack_mask_clip_left( __anonymous_enum, long unsigned near *, long unsigned near *, long unsigned near *, long unsigned, long unsigned, void near *, long unsigned )
00675bf0+ void near depack_mask_clip_right( __anonymous_enum, long unsigned near *, char unsigned near *, char unsigned near *, long unsigned, long unsigned, void near *, long unsigned )
00675d20+ void near depack_mask_clip_right( __anonymous_enum, long unsigned near *, short unsigned near *, short unsigned near *, long unsigned, long unsigned, void near *, long unsigned )
00675de0+ void near depack_mask_clip_right( __anonymous_enum, long unsigned near *, char unsigned (near *)[3], char unsigned (near *)[3], long unsigned, long unsigned, void near *, long unsigned )
00675ef0+ void near depack_mask_clip_right( __anonymous_enum, long unsigned near *, long unsigned near *, long unsigned near *, long unsigned, long unsigned, void near *, long unsigned )
00675f80+ void near depack_mask_clip_left_right( __anonymous_enum, long unsigned near *, char unsigned near *, char unsigned near *, long unsigned, long unsigned, void near *, long unsigned, long unsigned )
00676190+ void near depack_mask_clip_left_right( __anonymous_enum, long unsigned near *, short unsigned near *, short unsigned near *, long unsigned, long unsigned, void near *, long unsigned, long unsigned )
006762f0+ void near depack_mask_clip_left_right( __anonymous_enum, long unsigned near *, char unsigned (near *)[3], char unsigned (near *)[3], long unsigned, long unsigned, void near *, long unsigned, long unsigned )
006764c0+ void near depack_mask_clip_left_right( __anonymous_enum, long unsigned near *, long unsigned near *, long unsigned near *, long unsigned, long unsigned, void near *, long unsigned, long unsigned )
006765e0+ char unsigned near * near pack_area_all_bpp( char unsigned near *, long unsigned, long unsigned, long unsigned )
006767f0+ short unsigned near * near pack_area_all_bpp( short unsigned near *, long unsigned, long unsigned, long unsigned )
00676a20+ C_triplet near * near pack_area_all_bpp( C_triplet near *, long unsigned, long unsigned, long unsigned )
00676c90+ long unsigned near * near pack_area_all_bpp( long unsigned near *, long unsigned, long unsigned, long unsigned )
00675480* int near PackArea( void near *, void near * near *, long unsigned, long unsigned, long unsigned, char unsigned )
Module: c:\cppw\lib386\nt\plib3r.lib(ofsconde)
00676ec3* near ofstream::ofstream()
Module: c:\cppw\lib386\nt\plib3r.lib(ofsdestr)
00676f35* near ofstream::~ofstream()
Module: c:\cppw\lib386\nt\plib3r.lib(osttellp)
00676fc3* long near ostream::tellp()
Module: c:\cppw\lib386\nt\plib3r.lib(ostspsto)
00676ff3* ostream near & near ostream::seekp( long, int )